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openmw
/
components
/
sceneutil
History
psi29a
1dac165356
Merge branch 'precomputedbonematrices' into 'master'
...
Precompute bone matrices before skinning See merge request
OpenMW/openmw!4467
2024-11-26 09:25:14 +00:00
..
agentpath.cpp
…
agentpath.hpp
…
animblendrules.cpp
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animblendrules.hpp
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attach.cpp
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attach.hpp
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clearcolor.hpp
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clone.cpp
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clone.hpp
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color.cpp
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color.hpp
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controller.cpp
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controller.hpp
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cullsafeboundsvisitor.hpp
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depth.cpp
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depth.hpp
Change default depth test mode to <= (
#7040
)
2024-11-23 08:32:25 +03:00
detourdebugdraw.cpp
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detourdebugdraw.hpp
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extradata.cpp
Change default depth test mode to <= (
#7040
)
2024-11-23 08:32:25 +03:00
extradata.hpp
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glextensions.cpp
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glextensions.hpp
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keyframe.hpp
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lightcommon.cpp
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lightcommon.hpp
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lightcontroller.cpp
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lightcontroller.hpp
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lightingmethod.hpp
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lightmanager.cpp
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lightmanager.hpp
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lightutil.cpp
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lightutil.hpp
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morphgeometry.cpp
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morphgeometry.hpp
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mwshadowtechnique.cpp
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mwshadowtechnique.hpp
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navmesh.cpp
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navmesh.hpp
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nodecallback.hpp
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optimizer.cpp
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optimizer.hpp
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osgacontroller.cpp
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osgacontroller.hpp
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pathgridutil.cpp
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pathgridutil.hpp
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positionattitudetransform.cpp
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positionattitudetransform.hpp
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recastmesh.cpp
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recastmesh.hpp
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riggeometry.cpp
Precompute bone matrices during skinning
2024-11-25 02:14:41 +03:00
riggeometry.hpp
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riggeometryosgaextension.cpp
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riggeometryosgaextension.hpp
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rtt.cpp
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rtt.hpp
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screencapture.cpp
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screencapture.hpp
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serialize.cpp
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serialize.hpp
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shadow.cpp
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shadow.hpp
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shadowsbin.cpp
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shadowsbin.hpp
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skeleton.cpp
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skeleton.hpp
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statesetupdater.cpp
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statesetupdater.hpp
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textkeymap.hpp
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texturetype.hpp
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unrefqueue.cpp
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unrefqueue.hpp
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util.cpp
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util.hpp
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visitor.cpp
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visitor.hpp
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waterutil.cpp
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waterutil.hpp
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workqueue.cpp
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workqueue.hpp
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writescene.cpp
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writescene.hpp
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