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33 lines
731 B
C++
33 lines
731 B
C++
#ifndef COMPONENTS_TERRAIN_MATERIAL_H
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#define COMPONENTS_TERRAIN_MATERIAL_H
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#include <osg/StateSet>
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namespace osg
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{
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class Texture2D;
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}
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namespace Resource
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{
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class SceneManager;
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}
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namespace Terrain
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{
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struct TextureLayer
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{
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osg::ref_ptr<osg::Texture2D> mDiffuseMap;
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osg::ref_ptr<osg::Texture2D> mNormalMap; // optional
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bool mParallax = false;
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bool mSpecular = false;
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};
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std::vector<osg::ref_ptr<osg::StateSet>> createPasses(bool useShaders, Resource::SceneManager* sceneManager,
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const std::vector<TextureLayer>& layers, const std::vector<osg::ref_ptr<osg::Texture2D>>& blendmaps,
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int blendmapScale, float layerTileSize, bool esm4terrain = false);
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}
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#endif
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