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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-10-17 12:19:06 -04:00
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openmw/files/shaders
History
AnyOldName3 147455626e Merge OpenMW/master
2017-10-13 21:39:15 +01:00
..
CMakeLists.txt
Adjust CMake's run-time resource handling such that the Windows CI script does not have to copy these files
2017-10-11 21:58:55 +01:00
lighting.glsl
Fix the same shader preprocessor variable issue for the third time now
2017-10-08 01:34:54 +01:00
objects_fragment.glsl
Attempt to make a VDSM work, and also to set up a debug HUD, but without success.
2017-10-13 18:19:29 +01:00
objects_vertex.glsl
Make shadows play nicely with per-vertex lighting
2017-09-21 01:59:02 +01:00
parallax.glsl
Flip the parallax offset Y component based on tangent parity (Bug #3440)
2016-06-16 18:07:10 +02:00
terrain_fragment.glsl
Attempt to make a VDSM work, and also to set up a debug HUD, but without success.
2017-10-13 18:19:29 +01:00
terrain_vertex.glsl
Make shadows play nicely with per-vertex lighting
2017-09-21 01:59:02 +01:00
water_fragment.glsl
get rid of buggy shader trick
2017-09-28 20:44:43 +02:00
water_nm.png
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water_vertex.glsl
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