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openmw
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openmw
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files
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shaders
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lib
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Alexei Kotov
f2e0129436
Convert water/ripple defines to camelCase
2024-04-04 21:12:47 +03:00
..
core
Convert water/ripple defines to camelCase
2024-04-04 21:12:47 +03:00
light
Do all lighting calculations in one place, support per-vertex specularity
2023-12-15 11:44:54 +03:00
luminance
…
material
Untangle normals and parallax handling
2023-12-12 22:42:53 +03:00
particle
use a dynamic falloff range for soft effect and use shader flags
2023-10-28 10:23:55 -07:00
sky
…
util
support postprocess distortion
2023-12-21 10:56:38 -08:00
view
Improve shaders formatting
2023-04-21 09:02:12 +04:00
water
Convert water/ripple defines to camelCase
2024-04-04 21:12:47 +03:00