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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-09-17 08:26:50 -04:00
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Marc Zinnschlag 1e9dc4b435 de-Windownizing and some build-fixes
2011-02-26 16:37:47 +01:00
apps
de-Windownizing and some build-fixes
2011-02-26 16:37:47 +01:00
cmake
first attempt at building with bullet
2011-01-30 13:19:41 +01:00
components
de-Windownizing and some build-fixes
2011-02-26 16:37:47 +01:00
Docs
fixed a doxygen input configuration error (components and libs were not documented)
2010-09-25 20:14:01 +02:00
extern
That should solve link-time problems when building with mingw.
2011-01-04 14:40:28 +03:00
files
Search for plugins in orgre lib directory
2011-01-13 21:18:20 +01:00
libs
de-Windownizing and some build-fixes
2011-02-26 16:37:47 +01:00
old_d_version
Started early work on terrain code (no rendering yet.)
2010-09-27 17:59:47 +02:00
.gitignore
WIP Windows build
2010-08-30 02:12:54 +01:00
.gitmodules
redirected submodules to my own repositories
2011-01-09 09:20:05 +01:00
CMakeLists.txt
de-Windownizing and some build-fixes
2011-02-26 16:37:47 +01:00
GPL3.txt
…
README_Mac.md
…
Description
OpenMW is an open-source open-world RPG game engine that supports playing Morrowind. Main repo and issue tracker can be found here: https://gitlab.com/OpenMW/openmw/
c-plus-plusfossmorrowindopen-sourceopenmwrpg-enginetes
GPL-3.0 174 MiB
Languages
C++ 93.6%
Lua 3.5%
CMake 1.1%
C 0.6%
GLSL 0.5%
Other 0.7%
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