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Code Issues Packages Projects Releases Wiki Activity
openmw/components/nifogre
History
scrawl 264736c139 Remove hopelessly outdated nifogre tests
2014-01-15 14:53:29 +01:00
..
controller.hpp
Implement NiAlphaController and NiMaterialColorController
2013-12-08 16:38:13 +01:00
material.cpp
Some unneeded includes cleanup
2014-01-15 14:53:28 +01:00
material.hpp
Implement NiFlipController
2013-12-08 18:51:56 +01:00
mesh.cpp
Reimplement NiGeomMorpherController using Ogre's pose animation system
2013-12-28 00:51:09 +01:00
mesh.hpp
Move the mesh loader to its own source file
2013-04-10 22:38:46 -07:00
ogrenifloader.cpp
Include some required Ogre headers explicitely
2014-01-09 20:56:24 +01:00
ogrenifloader.hpp
Implement NiBillboardNode. Flags not handled yet.
2013-12-26 20:53:52 +01:00
particles.cpp
Particle improvements: particle systems now move with the particle bone, not the scene node. This difference is not noticable if the particle bone is static, but it makes the code *much* nicer and mirrors more closely what NifSkope does.
2013-12-27 18:58:24 +01:00
particles.hpp
Refactored Ogre initialisation into a component
2013-10-30 14:04:33 +01:00
skeleton.cpp
Closes #856: More aggressive supression of skeleton base: only create for keyframe controllers, not any controllers
2013-12-30 16:44:07 +01:00
skeleton.hpp
Build a skeleton for Nifs that have a matching .kf file
2013-05-08 01:03:57 -07:00
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