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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-09-08 11:51:23 -04:00
Code Issues Packages Projects Releases Wiki Activity
openmw/components/sceneutil
History
scrawl 8c810e3620 Move rng to components
2015-04-22 17:58:55 +02:00
..
attach.cpp
Mesh filtering fix
2015-04-22 16:59:23 +02:00
attach.hpp
Add utility for assembling body parts / equipment
2015-03-29 19:39:22 +02:00
clone.cpp
Clone fix
2015-04-21 22:53:28 +02:00
clone.hpp
…
controller.cpp
Port EffectManager
2015-04-19 17:55:56 +02:00
controller.hpp
Port EffectManager
2015-04-19 17:55:56 +02:00
lightcontroller.cpp
Move rng to components
2015-04-22 17:58:55 +02:00
lightcontroller.hpp
Add LightController
2015-04-22 17:37:39 +02:00
lightmanager.cpp
LightManager optimization
2015-04-12 19:44:48 +02:00
lightmanager.hpp
Attach light lists to the object base nodes instead of each renderable
2015-04-12 18:03:36 +02:00
riggeometry.cpp
Add LightController
2015-04-22 17:37:39 +02:00
riggeometry.hpp
Change triangle indices to unsigned
2015-04-21 20:56:16 +02:00
skeleton.cpp
Move skinning code to SceneUtil
2015-04-21 20:30:48 +02:00
skeleton.hpp
Add LightController
2015-04-22 17:37:39 +02:00
statesetupdater.cpp
Move Controller base classes to SceneUtil, add visitor to assign ControllerSources
2015-04-14 17:51:46 +02:00
statesetupdater.hpp
Move Controller base classes to SceneUtil, add visitor to assign ControllerSources
2015-04-14 17:51:46 +02:00
util.cpp
Colour conversion utility
2015-04-11 20:09:40 +02:00
util.hpp
Colour conversion utility
2015-04-11 20:09:40 +02:00
visitor.hpp
Use the new skinning system in OpenMW
2015-04-21 18:54:03 +02:00
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