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openmw/files/shaders
History
scrawl 8e23c37668 Flip the parallax offset Y component based on tangent parity (Bug #3440)
2016-06-16 18:07:10 +02:00
..
CMakeLists.txt
Move to parallax.glsl
2016-03-22 21:46:15 +01:00
lighting.glsl
Rename viewPos to viewDirection
2016-02-21 01:28:42 +01:00
objects_fragment.glsl
Flip the parallax offset Y component based on tangent parity (Bug #3440)
2016-06-16 18:07:10 +02:00
objects_vertex.glsl
Flip the parallax offset Y component based on tangent parity (Bug #3440)
2016-06-16 18:07:10 +02:00
parallax.glsl
Flip the parallax offset Y component based on tangent parity (Bug #3440)
2016-06-16 18:07:10 +02:00
terrain_fragment.glsl
Flip the parallax offset Y component based on tangent parity (Bug #3440)
2016-06-16 18:07:10 +02:00
terrain_vertex.glsl
Add terrain parallax mapping
2016-03-22 21:46:15 +01:00
water_fragment.glsl
Water: connect to settings window
2015-10-29 00:25:24 +01:00
water_nm.png
New water WIP
2015-10-29 00:25:23 +01:00
water_vertex.glsl
New water WIP
2015-10-29 00:25:23 +01:00
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