openmw/files/shaders/parallax.glsl

9 lines
254 B
GLSL

#define PARALLAX_SCALE 0.04
#define PARALLAX_BIAS -0.02
vec2 getParallaxOffset(vec3 eyeDir, mat3 tbnTranspose, float height)
{
vec3 TSeyeDir = normalize(eyeDir * tbnTranspose);
return TSeyeDir.xy * ( height * PARALLAX_SCALE + PARALLAX_BIAS );
}