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openmw/files/shaders
History
Capostrophic b08d7b4a3b Use centroid interpolation for shader lighting (fixes #4143)
2018-04-14 00:30:28 +03:00
..
CMakeLists.txt
Adjust CMake's run-time resource handling such that the Windows CI script does not have to copy these files
2017-10-11 21:58:55 +01:00
lighting.glsl
Add support for GL_AMBIENT colorMode to shaders as required by particle systems
2017-02-08 18:39:24 +01:00
objects_fragment.glsl
Use centroid interpolation for shader lighting (fixes #4143)
2018-04-14 00:30:28 +03:00
objects_vertex.glsl
Use centroid interpolation for shader lighting (fixes #4143)
2018-04-14 00:30:28 +03:00
parallax.glsl
Flip the parallax offset Y component based on tangent parity (Bug #3440)
2016-06-16 18:07:10 +02:00
terrain_fragment.glsl
Use centroid interpolation for shader lighting (fixes #4143)
2018-04-14 00:30:28 +03:00
terrain_vertex.glsl
Use centroid interpolation for shader lighting (fixes #4143)
2018-04-14 00:30:28 +03:00
water_fragment.glsl
get rid of buggy shader trick
2017-09-28 20:44:43 +02:00
water_nm.png
New water WIP
2015-10-29 00:25:23 +01:00
water_vertex.glsl
New water WIP
2015-10-29 00:25:23 +01:00
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