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openmw/files/shaders
History
AnyOldName3 ba1e2cab2f Merge remote-tracking branch 'upstream/master' into osgshadow-test
2017-10-03 03:00:15 +01:00
..
CMakeLists.txt
[macOS] Move all configs & resources into app bundles
2016-11-23 22:32:54 +01:00
lighting.glsl
Remove unnecessary preprocessor variable in shaders
2017-10-03 02:58:25 +01:00
objects_fragment.glsl
Remove unnecessary preprocessor variable in shaders
2017-10-03 02:58:25 +01:00
objects_vertex.glsl
Make shadows play nicely with per-vertex lighting
2017-09-21 01:59:02 +01:00
parallax.glsl
Flip the parallax offset Y component based on tangent parity (Bug #3440)
2016-06-16 18:07:10 +02:00
terrain_fragment.glsl
Remove unnecessary preprocessor variable in shaders
2017-10-03 02:58:25 +01:00
terrain_vertex.glsl
Make shadows play nicely with per-vertex lighting
2017-09-21 01:59:02 +01:00
water_fragment.glsl
get rid of buggy shader trick
2017-09-28 20:44:43 +02:00
water_nm.png
New water WIP
2015-10-29 00:25:23 +01:00
water_vertex.glsl
New water WIP
2015-10-29 00:25:23 +01:00
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