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https://gitlab.com/OpenMW/openmw.git
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214 lines
6.4 KiB
ReStructuredText
214 lines
6.4 KiB
ReStructuredText
GUI Settings
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############
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.. omw-setting::
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:title: scaling factor
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:type: float32
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:range: 0.5 to 8.0
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:default: 1.0
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:location: :bdg-success:`Launcher > Settings > Interface`
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This setting scales GUI windows.
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A value of 1.0 results in normal scale.
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Larger values increase GUI scale for high resolution displays.
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.. omw-setting::
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:title: font size
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:type: int
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:range: 12 to 18
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:default: 16
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:location: :bdg-success:`Launcher > Settings > Interface`
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Specifies glyph size for in-game fonts.
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Default bitmap fonts work best at 16px; others may be blurry.
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trueType fonts do not have this issue.
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.. omw-setting::
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:title: menu transparency
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:type: float32
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:range: 0.0 (transparent) to 1.0 (opaque)
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:default: 0.84
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Controls transparency of GUI windows.
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Adjustable in game via Menu Transparency slider in the Prefs panel of Options.
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.. omw-setting::
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:title: tooltip delay
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:type: float32
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:range: ≥ 0.0
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:default: 0.0
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Seconds delay before tooltip appears when hovering over an item in GUI mode.
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Tooltips show context-sensitive info (weight, value, damage, etc.).
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Adjustable in game with Menu Help Delay slider in Prefs panel.
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.. omw-setting::
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:title: keyboard navigation
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:type: boolean
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:range: true, false
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:default: true
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Enable or disable keyboard navigation (arrow keys, tab focus, spacebar, Use key).
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.. omw-setting::
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:title: stretch menu background
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:type: boolean
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:range: true, false
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:default: false
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:location: :bdg-success:`Launcher > Settings > Interface`
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Stretch or shrink main menu, splash screens, intro movies, and cut scenes
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to fill the video resolution, possibly distorting aspect ratio.
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Bethesda assets are 4:3 ratio; others may differ.
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If false, assets are centered with black bars filling remainder.
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.. omw-setting::
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:title: controller menus
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:type: boolean
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:range: true, false
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:default: false
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:location: :bdg-success:`Launcher > Settings > Interface`
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Menus are now fully navigable with a controller using the DPad, triggers, and
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face buttons. Most button mappings follow the Xbox version, with modern
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additions like R3 to toggle item info. All menus can be opened and closed
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with the controller, though some elements—such as editing settings or viewing
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certain tooltips—still use the controller’s mouse cursor.
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A button hint bar appears at the bottom of each menu, with icons that match
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the connected controller type (Xbox, PlayStation, Switch, or Steam). In the
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inventory menu, L2/R2 switch between sub-menus (Map, Inventory, Magic, Stats),
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while L1/R1 adjust filters in inventory and barter screens. R3 toggles
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tooltips, similar to Oblivion Remastered. Mouse input remains fully supported.
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If false, the controller works as a GUI mouse.
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.. omw-setting::
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:title: controller tooltips
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:type: boolean
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:range: true, false
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:default: false
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:location: :bdg-success:`Launcher > Settings > Interface`
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When true, you do not need to press R3 to show tooltips when using
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controller menus.
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If false, controller menu tooltips are hidden until R3 is pressed.
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.. omw-setting::
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:title: subtitles
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:type: boolean
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:range: true, false
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:default: false
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Enable or disable subtitles for NPC dialog and some sound effects.
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Subtitles appear in a tooltip box at screen lower center.
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Toggleable in game with Subtitles button in Prefs panel.
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.. omw-setting::
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:title: hit fader
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:type: boolean
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:range: true, false
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:default: true
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Enables or disables the red flash overlay when the character takes damage.
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.. omw-setting::
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:title: werewolf overlay
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:type: boolean
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:range: true, false
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:default: true
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Enable or disable the werewolf visual effect in first-person mode.
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.. omw-setting::
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:title: color background owned
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:type: color
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:range: [0, 1]
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:default: 0.15 0.0 0.0 1.0
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Background color of tooltip and crosshair when hovering over an NPC-owned item.
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Four floating point values: red, green, blue, alpha (alpha ignored).
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No effect if "show owned" in Game Settings is false.
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.. omw-setting::
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:title: color crosshair owned
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:type: color
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:range: [0, 1]
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:default: 1.0 0.15 0.15 1.0
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Crosshair color when hovering over an NPC-owned item.
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Four floating point values: red, green, blue, alpha (alpha ignored).
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No effect if crosshair setting in HUD is false or "show owned" in Game Settings is false.
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.. omw-setting::
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:title: color topic enable
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:type: boolean
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:range: true, false
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:default: false
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:location: :bdg-success:`Launcher > Settings > Interface`
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Controls whether dialogue topics in the list are colored by their state.
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See related "color topic specific" and "color topic exhausted".
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.. omw-setting::
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:title: color topic specific
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:type: color
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:range: [0, 1]
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:default: 0.45 0.5 0.8 1
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Overrides color of dialogue topics with unique actor responses.
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Four floating point values: red, green, blue, alpha (alpha ignored).
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Unique if Actor filter matches speaking actor and not read yet.
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.. omw-setting::
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:title: color topic specific over
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:type: color
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:range: [0, 1]
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:default: 0.6 0.6 0.85 1
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"Over" color for dialogue topics meeting "color topic specific" criteria.
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Four floating point values; alpha ignored.
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Active GUI element via keyboard or mouse events.
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.. omw-setting::
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:title: color topic specific pressed
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:type: color
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:range: [0, 1]
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:default: 0.3 0.35 0.75 1
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"Pressed" color for dialogue topics meeting "color topic specific".
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Four floating point values; alpha ignored.
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Active GUI element receiving sustained input.
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.. omw-setting::
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:title: color topic exhausted
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:type: color
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:range: [0, 1]
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:default: 0.3 0.3 0.3 1
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Overrides color of dialogue topics exhausted by the player.
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Four floating point values; alpha ignored.
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Exhausted if response has been seen.
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.. omw-setting::
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:title: color topic exhausted over
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:type: color
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:range: [0, 1]
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:default: 0.55 0.55 0.55 1
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"Over" color for dialogue topics meeting "color topic exhausted".
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Four floating point values; alpha ignored.
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Active GUI element via keyboard or mouse.
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.. omw-setting::
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:title: color topic exhausted pressed
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:type: color
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:range: [0, 1]
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:default: 0.45 0.45 0.45 1
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"Pressed" color for dialogue topics meeting "color topic exhausted".
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Four floating point values; alpha ignored.
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Active GUI element receiving sustained input.
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