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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-10-18 12:48:07 -04:00
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openmw/files/shaders
History
AnyOldName3 f717c9e56d
Sort out some tabs which snuck into the water shader
2018-08-01 14:07:02 +01:00
..
CMakeLists.txt
Update shaders in CMakeLists
2017-12-01 19:54:48 +01:00
lighting.glsl
remove native GLESv* support, as it never worked; make things less complicated as result, fixed lighting.glsl to work with gl2es thanks to ptitSeb
2018-03-27 20:20:40 +02:00
objects_fragment.glsl
Use centroid interpolation for shader lighting (fixes #4143)
2018-04-14 00:30:28 +03:00
objects_vertex.glsl
Use centroid interpolation for shader lighting (fixes #4143)
2018-04-14 00:30:28 +03:00
parallax.glsl
Flip the parallax offset Y component based on tangent parity (Bug #3440)
2016-06-16 18:07:10 +02:00
s360_fragment.glsl
Replace switch with ifs in shader
2017-12-01 21:03:29 +01:00
s360_vertex.glsl
get rid of sphericalscreenshot class
2017-11-15 17:01:16 +01:00
terrain_fragment.glsl
Use centroid interpolation for shader lighting (fixes #4143)
2018-04-14 00:30:28 +03:00
terrain_vertex.glsl
Use centroid interpolation for shader lighting (fixes #4143)
2018-04-14 00:30:28 +03:00
water_fragment.glsl
Sort out some tabs which snuck into the water shader
2018-08-01 14:07:02 +01:00
water_nm.png
…
water_vertex.glsl
…
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