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openmw/components/nifogre
History
scrawl 2c0d46525b Fast-forward particle systems to make cell loads less obvious.
2014-02-05 05:18:09 +01:00
..
controller.hpp
Implement NiAlphaController and NiMaterialColorController
2013-12-08 16:38:13 +01:00
material.cpp
Some unneeded includes cleanup
2014-01-15 14:53:28 +01:00
material.hpp
Implement NiFlipController
2013-12-08 18:51:56 +01:00
mesh.cpp
Skip inactive controllers. Fixes those bloody bone boots again.
2014-01-31 05:59:58 +01:00
mesh.hpp
Move the mesh loader to its own source file
2013-04-10 22:38:46 -07:00
ogrenifloader.cpp
Fast-forward particle systems to make cell loads less obvious.
2014-02-05 05:18:09 +01:00
ogrenifloader.hpp
Implement NiBillboardNode. Flags not handled yet.
2013-12-26 20:53:52 +01:00
particles.cpp
Particle improvements: particle systems now move with the particle bone, not the scene node. This difference is not noticable if the particle bone is static, but it makes the code *much* nicer and mirrors more closely what NifSkope does.
2013-12-27 18:58:24 +01:00
particles.hpp
Refactored Ogre initialisation into a component
2013-10-30 14:04:33 +01:00
skeleton.cpp
Skip inactive controllers. Fixes those bloody bone boots again.
2014-01-31 05:59:58 +01:00
skeleton.hpp
Build a skeleton for Nifs that have a matching .kf file
2013-05-08 01:03:57 -07:00
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