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next level key also skips the current demo (#268)
* next level key also skips the current demo * reset demoskip variable
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520b13cc14
commit
070cb84a41
@ -243,6 +243,8 @@ extern boolean timingdemo;
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extern boolean fastdemo;
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extern boolean fastdemo;
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// [FG] fast-forward demo to the desired map
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// [FG] fast-forward demo to the desired map
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extern int demowarp;
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extern int demowarp;
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// fast-forward demo to the next map
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extern boolean demoskip;
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extern gamestate_t gamestate;
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extern gamestate_t gamestate;
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@ -5004,7 +5004,13 @@ boolean M_Responder (event_t* ev)
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}
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}
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if (ch != 0 && ch == key_menu_nextlevel)
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if (ch != 0 && ch == key_menu_nextlevel)
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{
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{
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if (G_GotoNextLevel())
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if (demoplayback && singledemo && !demoskip)
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{
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demoskip = true;
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I_EnableWarp(true);
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return true;
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}
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else if (G_GotoNextLevel())
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return true;
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return true;
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}
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}
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}
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}
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@ -1413,6 +1413,8 @@ static boolean P_LoadReject(int lumpnum, int totallines)
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// [FG] current map lump number
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// [FG] current map lump number
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int maplumpnum = -1;
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int maplumpnum = -1;
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// fast-forward demo to the next map
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boolean demoskip = false;
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void P_SetupLevel(int episode, int map, int playermask, skill_t skill)
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void P_SetupLevel(int episode, int map, int playermask, skill_t skill)
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{
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{
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@ -1431,10 +1433,11 @@ void P_SetupLevel(int episode, int map, int playermask, skill_t skill)
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players[consoleplayer].viewz = 1;
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players[consoleplayer].viewz = 1;
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// [FG] fast-forward demo to the desired map
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// [FG] fast-forward demo to the desired map
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if (demowarp == map)
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if (demowarp == map || demoskip)
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{
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{
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I_EnableWarp(false);
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I_EnableWarp(false);
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demowarp = -1;
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demowarp = -1;
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demoskip = false;
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}
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}
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// Make sure all sounds are stopped before Z_FreeTags.
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// Make sure all sounds are stopped before Z_FreeTags.
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