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disable missed MBF codepointers (#144)
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@ -1899,6 +1899,10 @@ void A_SkullAttack(mobj_t *actor)
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void A_BetaSkullAttack(mobj_t *actor)
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{
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int damage;
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if (demo_version < 203)
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return;
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if (!actor->target || actor->target->type == MT_SKULL)
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return;
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// [FG] fix crash when attack sound is missing
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@ -1913,6 +1917,8 @@ void A_BetaSkullAttack(mobj_t *actor)
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void A_Stop(mobj_t *actor)
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{
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if (demo_version < 203)
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return;
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actor->momx = actor->momy = actor->momz = 0;
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}
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