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update CHANGELOG.md (#2026)
* update CHANGELOG.md * Revision * Fix `TRAKINFO` being listed as ID24 feature * Update CHANGELOG.md * Update CHANGELOG.md * add "Regressions" section, mention "Weapon Carousel" * mention native keyboard input --------- Co-authored-by: Alaux <73968015+MrAlaux@users.noreply.github.com> Co-authored-by: ceski <56656010+ceski-1@users.noreply.github.com>
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CHANGELOG.md
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CHANGELOG.md
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**New Features and Improvements**
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* Implemented support for native MIDI output on all major platforms (WinMM on Windows, ALSA on Linux, Core MIDI on macOS):
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- As a result, Woof! can now output to any software or hardware device that uses a MIDI port and supports General MIDI. [Nuked-SC55](https://github.com/nukeykt/Nuked-SC55/) is recommended for accurate Roland SC-55 emulation.
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- Features previously exclusive to Windows are now available on all platforms. This includes `midi_complevel`, `midi_reset_type`, full EMIDI support, loop points (Final Fantasy, RPG Maker), and more.
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- Automatic reset delay for better compatibility with Roland and Yamaha hardware. See `midi_reset_delay` config option.
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- Capital tone fallback to fix songs with invalid instruments. Emulates the behavior of early SC-55 models. See `midi_ctf` config option.
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- Smoother switching between MIDI songs.
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* Context-related sound pitch shifting.
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* Independent keyboard/mouse controls in menus. Mouse movement does not affect keyboard cursor. Various minor improvements.
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* Ability to set maximum resolution -- see `max_video_width` and `max_video_height` in config.
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* Added `change_display_resolution` config option, which will only work if exclusive fullscreen mode is enabled and the maximum resolution is set. For CRT monitors users.
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* Better support for `-1`, `-2` and `-3` command-line parameters.
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* Added `all-all`, `doom-all`, `doom1-all` and `doom2-all` autoload folders.
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* Allowed autoloading in shareware mode.
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* Unified Vanilla Doom and Boom HUD widgets, which are now configurable -- see `woofhud.lmp` in the `all-all` autoload folder.
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* Added a parser for `Obituary_Deh_Actor` DEHACKED strings (thanks to @SirBofu).
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* Save files now use UMAPINFO labels instead of map markers.
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* Moved secret message higher, and prevented it from disabling the crosshair.
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* Added `snd_limiter` config key to toggle the sound limiter.
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* Restored "Resampler" option in the "General: Audio" menu.
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* The order in which automap lines are drawn has been changed to improve visual consistency.
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* Mod Support:
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- ID24 features:
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- `SBARDEF`, with additional widescreen layout and widgets.
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- `SKYDEFS`.
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- `UMAPINFO` intermission extensions.
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- `extras.wad`, which will be autoloaded if found.
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- Added support for `TRAKINFO` (remixed soundtrack from "Doom + Doom II").
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- Added support for PNG graphics, textures, flats, and sprites, which are automatically converted to palettized Doom graphics. 32-bit PNGs are converted to 8-bit with color degradation (not recommended).
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- Added resource directories and partial support for PK3 archives.
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- Added `VX_START`/`VX_END` namespace for voxels.
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* Video:
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- Added 32:9 aspect ratio support for ultrawide monitors.
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- Draw sprites overlapping into visible sectors: enhancement to stop things from disappearing due to "anchor" sector not being in line of sight (thanks to @SirBofu).
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- Limited max distance for sprites to 8192 map units, as before (improves performance in `comatose.wad`).
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- Improved FPS limiter (thanks to @gendlin).
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* Sound:
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- Added 4-band equalizer for sound effects.
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- Added output limiter and SFX channels options to menu.
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- Added OpenAL Doppler effect option to menu.
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- Added click/pop prevention for sound lumps that start or end with a non-zero amplitude.
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* Music:
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- Added auto gain (loudness normalization) menu option for music, which applies to sampled music (MP3/OGG/XM/etc.), FluidSynth, and OPL3.
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- Added support for multiple OPL3 chips, and made various improvements (thanks to @jpernst).
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- Changed native MIDI music volume curve to linear.
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- Added FluidSynth and OPL3 menu items.
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- Updated default FluidSynth reverb and chorus parameters. These parameters are configurable in `woof.cfg`.
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- Improved EMIDI support to match behavior of Build engine games.
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- Added DMXOPL enhanced FM patch set.
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* Input:
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- Added option for fake high-resolution turning when using short tics: see `fake_longtics` in `woof.cfg`.
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- Added quickstart cache option (from DSDA-Doom): see `quickstart_cache_tics` in `woof.cfg`.
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- Added a "Weapon Carousel" to visualize switching weapons using the mouse wheel or "Next"/"Prev" buttons (thanks to @JNechaevsky for the graphics).
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- Added "Vanilla Weapon Cycle" option.
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- Added "Last" weapon key binding.
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- Added support for SSG key binding when using vanilla compatibility level.
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- Improved performance when handling many input events at once.
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- Optimized input polling for older computers (thanks to @gendlin).
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- Added support for native keyboard input (from Chocolate Doom).
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* [Gamepad](https://github.com/fabiangreffrath/woof/wiki/Gamepad):
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- Added custom weapon slots: the default configuration uses the D-pad and matches the Doom II Xbox 360 port.
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- Added rumble support. Rumble patterns are generated dynamically from sound files. Supports weapon mods.
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- Added gyro support.
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- Added flick stick support.
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- Added option to force platform-specific (i.e. Xbox, Playstation, or Switch) button names: see `joy_platform` in `woof.cfg`.
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- Added option to force keyboard or gamepad menu help text, useful for mixed input devices: see `menu_help` in `woof.cfg`.
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- Streamlined save game menu when using a gamepad.
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* Quality of Life:
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- Added "Auto Save" option: the game is automatically saved at the beginning of a map, after completing the previous one.
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- Added compatibility database from DSDA-Doom (`COMPDB` lump), which automatically applies compatibility options.
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- Added option to correct the automap's aspect ratio (thanks to @thearst3rd).
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- Added aliases for popular command-line parameters (`-cl`, `-nomo`, `-uv`, `-nm`).
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- Added announcement of map titles (from DSDA-Doom).
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- Added Crispy Doom automap color scheme.
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- Added "count" option for secret-revealed message (thanks to @MrAlaux).
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- Added level stats widget format settings (thanks to @MrAlaux).
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- Added fast exit when pressing Alt+F4 or the window close button.
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- Improved deathmatch HUD widgets (scoreboard and level time countdown).
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* Tools:
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- Added advanced coordinates widget (from DSDA-Doom).
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- Added command history widget (from DSDA-Doom).
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* Miscellaneous:
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- Replaced "Show ENDOOM Screen" menu item with "Exit Sequence" (Off, Sound Only, PWAD ENDOOM, Full).
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- Added drag-and-drop on non-Windows systems.
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- Added `SPEED` cheat to show a speedometer.
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- Rewrote help strings in `woof.cfg` (thanks to @MrAlaux).
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- Added interpolation of wipe melt animation (from Rum and Raisin Doom).
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- Fit finale text to widescreen instead of inserting line breaks.
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- Always use traditional menu ordering (removed Boom choice).
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- Moved all autoload and internal resources to `woof.pk3` archive.
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- Allowed setting `gamedescription` (and thus the window title) with DEHACKED.
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- Allowed up to 10 episodes in UMAPINFO.
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- Added more paths to find IWADs.
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- Removed source port credits screen, restoring the vanilla demo loop.
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**Bug Fixes**
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* Fixed error-out with some weapon sprites on some resolutions.
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* Fixed various HOM columns that appeared on some resolutions.
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* Prevented light scale overflow, fixing dark strips of light on very-close walls.
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* Fixed skies being shifted down a few pixels.
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* Fixed mouse movement after running the game with the `-warp` parameter on Linux.
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* Fixed UMAPINFO lump not being parsed in IWADs (fixes _chex3v.wad_).
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* Compatibility menu items are now disabled according to command-line parameters.
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* Fixed savegames restoring pitch even with freelook disabled.
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* Fixed gamepad analog movement when using `joy_scale_diagonal_movement`.
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* Fixed gamepad initialization in multiplayer.
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* Fixed erasing of `align_bottom` HUD widgets.
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* Fixed wrong keycard sometimes being displayed in the Boom HUD on Windows (thanks to @xemonix0).
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* Fixed some weapon-switching issues.
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* Fixed wrong usage of `DBIGFONT` for menu strings in some cases (fixes _chex3v.wad_).
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* Fixed blinking Tower of Babel on intermission screen.
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* Fixed exit text being lower than it should be normally.
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**Miscellaneous**
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* Made the build reproducible.
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* AppImage for Linux now supports music in MP3 format.
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* Fixed player being added to monster friend list when damaged below 50% health, improving performance on maps with many monsters (from DSDA-Doom).
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* Fixed `UMAPINFO` `bossaction` walk-over actions (from DSDA-Doom).
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* Fixed MBF21 SSG autoswitch causing weapons to disappear (from DSDA-Doom).
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* Fixed MBF21 ripper weapons causing additional damage when "Improved Hit Detection" is enabled.
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* Fixed adding/removing `NOBLOCKMAP` or `NOSECTOR` with MBF21 DEHACKED (from DSDA-Doom).
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* Fixed sound origin for huge levels (from PrBoom+).
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* Fixed direct SSG switches in vanilla demos (fixes desync in `b109xm-00463.lmp`).
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* Fixed highlighting of death-exit sectors on automap.
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* Fixed pressing Alt+Tab and Windows key when using exclusive fullscreen.
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* Fixed OpenGL exclusive fullscreen.
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* Fixed free look range.
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* Fixed free look behavior when loading a level or using toggles.
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* Fixed various issues with the "On Death Action" feature.
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* Fixed misaligned 200-pixels-tall sky textures.
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* Fixed stretching of vertically scrolling skies.
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* Fixed looping of MIDIs that don't set initial channel volumes.
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* Fixed ENDOOM aspect ratio.
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* Fixed game speed changes affecting MIDI playback.
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* Fixed a crash in the MAP06->MAP07 transition in `PUSS33_DIEROWDY.wad`.
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* Fixed potential desyncs by MBF's correction of the SSG flash.
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* Fixed garbage columns when aspect ratio correction is disabled.
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* Fixed automap thing interpolation with the `FREEZE` cheat enabled.
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* Fixed resolution affecting minimum/maximum automap scale.
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* Fixed crosshair target lock-on not working on voxel models.
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* Fixed clean screenshots on demo and intermission screens.
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* Fixed game speed affecting dynamic resolution.
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**Regressions**
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* Removed the Boom HUD and `WOOFHUD` support, they are replaced by `SBARDEF`.
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* Removed the "Blink Missing Keys" feature.
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**Acknowledgments**
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* El Juancho for testing and providing feedback on quickstart cache.
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* gendlin and Trov (bangstk) for testing and providing feedback on fake high-resolution turning.
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* gendlin for FPS limiter improvements and various general optimizations.
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* Jibb Smart for publishing reference implementations of gyro and flick stick features.
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* JustinWayland, protocultor, sndein, and AL2009man for testing and providing feedback on gyro and flick stick features.
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* Julia Nechaevskaya for help with 32:9 support.
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