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Use more accurate light index (#1520)
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@ -290,7 +290,7 @@ static void R_InitTextureMapping(void)
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fov = FIELDOFVIEW;
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slopefrac = finetangent[FINEANGLES / 4 + fov / 2];
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focallength = FixedDiv(centerxfrac_nonwide, slopefrac);
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lightfocallength = focallength;
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lightfocallength = centerxfrac_nonwide;
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projection = centerxfrac_nonwide;
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if (centerxfrac != centerxfrac_nonwide)
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