From 0c5d0f56748bed2e6de41574e93f08fce3ecadd0 Mon Sep 17 00:00:00 2001 From: Fabian Greffrath Date: Sun, 15 Dec 2024 10:33:30 +0100 Subject: [PATCH] move player pain sound to the `sg_oof` sound group (#2092) Prevents the chainsaw idle sound and the player pain sound from interruting each other. https://www.doomworld.com/forum/topic/112333-this-is-woof-1501-dec-06-2024/?page=103&tab=comments#comment-2877815 This fix seems plausible since both "Oof!" and "Ouch!" are voiceful expressions. ;) --- src/sounds.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/sounds.c b/src/sounds.c index dd614300..d00aaa86 100644 --- a/src/sounds.c +++ b/src/sounds.c @@ -155,7 +155,7 @@ sfxinfo_t original_S_sfx[NUMSFX] = { SOUND("stnmov", sg_none, 119), SOUND("swtchn", sg_none, 78), SOUND("swtchx", sg_none, 78), - SOUND("plpain", sg_none, 96), + SOUND("plpain", sg_oof, 96), SOUND("dmpain", sg_none, 96), SOUND("popain", sg_none, 96), SOUND("vipain", sg_none, 96),