update CHANGELOG.md (#1208)

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**New Features and Improvements**
* Add direct aiming from Crispy Doom. More accurate vertical aiming (thanks to @ceski-1).
* Optimizations for plane rendering, taken from Eternity Engine (thanks to @JNechaevsky).
* Add `-dedicated`, `-uncapped` and `-nouncapped` command line parmeters (thanks to @loopfz).
* Rename `-nodehlump` to `-nodeh` for consistency with other ports.
* Use sector lightlevel for sprites in Boom and Vanilla complevels.
* 3D audio support (@ceski-1)
- Stereo and up to 7.1 surround sound.
- HRTF mode ("Headphones mode" in the General menu).
- Air absorption and Doppler effects settings in the config.
* PC Speaker emulation sound module (taken from Chocolate Doom).
* Various HUD additions and fixes:
- Optional widescreen widget arrangement.
- Bring back three-lined coords/stats widgets.
- Optionally draw bar graphs in Boom HUD widgets.
- Ability to position "message" and "secret" text widgets by WOOFHUD lump.
* Add obituaries from ZDoom. Enabled by default (Options->Setup->Messages->Show Obituaries option).
* Add support for XGLN/ZGLN nodes.
* Color console messages and optional verbosity level (`default_verbosity` in config).
* Allow separate key binding for the numeric keypad.
* Replace and extend crosshair patches with the shaded variants from Nugget Doom.
* Ignore DMX sound padding (@ceski-1).
* Implement sky top color algorithm from Eternity Engine (@tomas7770).
* Rename `-nodehlump` command line parameter to `-nodeh`.
* Attempt to play `demo4` also for Doom 2 (Final Doom).
**Bug Fixes**
* Avoid the `midiOutUnprepareHeader()` function in the Windows MIDI music module. This may fix rare crashes for some users.
* Fixed flickering sectors rendering when interpolation is enabled (Ancient Aliens MAP24 and others).
* Do not apply weapon centering in strict mode.
* Fix pause for Fluidsynth v2.3.3.
* Fix the rightmost column when rendering weapons with interpolation enabled (thanks to @MrAlaux).
* Fix replacing the same string twice in Dehacked for music (PL2.wad MAP27 music track).
* Fix a savegame loading crash related to the use of MUSINFO.
* Fix mouselook/padlook checks for direct vertical aiming (@ceski-1).
* Fix sector movement doesn't render sometimes using Boom fake floors (Line action 242), when uncapped is enabled.
* Fix automap marks in non-follow mode.
* Various fixes to weapon lowering and switching animation (thanks to @MrAlaux).
* Disable returning to the episodes menu if only one episode is present.
* Fix ESC reset with mini-thermo menu items affects multi-choice select items.
* Reset menu string editing with ESC.
* Fix `PIT_ApplyTorque` when line has no length (from DSDA-Doom).
* Reorder sprites rendering, so that objects with higher map indices appear in front (thanks to @JNechaevsky).
* Various brightmaps fixes (@JNechaevsky).
* Skip "hidden" files in ZIP archives (fixes opening archives created by MacOs).
* Reinitialize automap if screen size changes while it is enabled (thanks to @MrAlaux).
**Miscellaneous**
* Add Linux distribution package in AppImage format (@qurious-pixel).