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update CHANGELOG.md (#1208)
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CHANGELOG.md
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CHANGELOG.md
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**New Features and Improvements**
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* Add direct aiming from Crispy Doom. More accurate vertical aiming (thanks to @ceski-1).
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* Optimizations for plane rendering, taken from Eternity Engine (thanks to @JNechaevsky).
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* Add `-dedicated`, `-uncapped` and `-nouncapped` command line parmeters (thanks to @loopfz).
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* Rename `-nodehlump` to `-nodeh` for consistency with other ports.
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* Use sector lightlevel for sprites in Boom and Vanilla complevels.
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* 3D audio support (@ceski-1)
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- Stereo and up to 7.1 surround sound.
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- HRTF mode ("Headphones mode" in the General menu).
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- Air absorption and Doppler effects settings in the config.
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* PC Speaker emulation sound module (taken from Chocolate Doom).
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* Various HUD additions and fixes:
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- Optional widescreen widget arrangement.
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- Bring back three-lined coords/stats widgets.
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- Optionally draw bar graphs in Boom HUD widgets.
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- Ability to position "message" and "secret" text widgets by WOOFHUD lump.
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* Add obituaries from ZDoom. Enabled by default (Options->Setup->Messages->Show Obituaries option).
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* Add support for XGLN/ZGLN nodes.
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* Color console messages and optional verbosity level (`default_verbosity` in config).
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* Allow separate key binding for the numeric keypad.
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* Replace and extend crosshair patches with the shaded variants from Nugget Doom.
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* Ignore DMX sound padding (@ceski-1).
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* Implement sky top color algorithm from Eternity Engine (@tomas7770).
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* Rename `-nodehlump` command line parameter to `-nodeh`.
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* Attempt to play `demo4` also for Doom 2 (Final Doom).
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**Bug Fixes**
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* Avoid the `midiOutUnprepareHeader()` function in the Windows MIDI music module. This may fix rare crashes for some users.
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* Fixed flickering sectors rendering when interpolation is enabled (Ancient Aliens MAP24 and others).
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* Do not apply weapon centering in strict mode.
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* Fix pause for Fluidsynth v2.3.3.
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* Fix the rightmost column when rendering weapons with interpolation enabled (thanks to @MrAlaux).
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* Fix replacing the same string twice in Dehacked for music (PL2.wad MAP27 music track).
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* Fix a savegame loading crash related to the use of MUSINFO.
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* Fix mouselook/padlook checks for direct vertical aiming (@ceski-1).
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* Fix sector movement doesn't render sometimes using Boom fake floors (Line action 242), when uncapped is enabled.
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* Fix automap marks in non-follow mode.
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* Various fixes to weapon lowering and switching animation (thanks to @MrAlaux).
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* Disable returning to the episodes menu if only one episode is present.
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* Fix ESC reset with mini-thermo menu items affects multi-choice select items.
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* Reset menu string editing with ESC.
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* Fix `PIT_ApplyTorque` when line has no length (from DSDA-Doom).
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* Reorder sprites rendering, so that objects with higher map indices appear in front (thanks to @JNechaevsky).
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* Various brightmaps fixes (@JNechaevsky).
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* Skip "hidden" files in ZIP archives (fixes opening archives created by MacOs).
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* Reinitialize automap if screen size changes while it is enabled (thanks to @MrAlaux).
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**Miscellaneous**
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* Add Linux distribution package in AppImage format (@qurious-pixel).
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