fix game speed affect DRS (#1889)

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Roman Fomin 2024-09-09 07:36:19 +07:00 committed by GitHub
parent 05f0927196
commit 0daec4958c
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GPG Key ID: B5690EEEBB952194
3 changed files with 7 additions and 1 deletions

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@ -35,6 +35,7 @@
#include "d_main.h"
#include "doomdef.h"
#include "doomstat.h"
#include "g_game.h"
#include "i_input.h"
#include "i_printf.h"
#include "i_system.h"
@ -1486,7 +1487,7 @@ static void I_ResetTargetRefresh(void)
}
else
{
targetrefresh = TICRATE;
targetrefresh = TICRATE * realtic_clock_rate / 100;
}
UpdateLimiter();

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@ -2114,6 +2114,7 @@ static boolean ShortcutResponder(const event_t *ev)
realtic_clock_rate = BETWEEN(10, 1000, realtic_clock_rate);
displaymsg("Game Speed: %d", realtic_clock_rate);
I_SetTimeScale(realtic_clock_rate);
setrefreshneeded = true;
}
if (M_InputActivated(input_speed_down) && !D_CheckNetConnect()
@ -2123,6 +2124,7 @@ static boolean ShortcutResponder(const event_t *ev)
realtic_clock_rate = BETWEEN(10, 1000, realtic_clock_rate);
displaymsg("Game Speed: %d", realtic_clock_rate);
I_SetTimeScale(realtic_clock_rate);
setrefreshneeded = true;
}
if (M_InputActivated(input_speed_default) && !D_CheckNetConnect()
@ -2131,6 +2133,7 @@ static boolean ShortcutResponder(const event_t *ev)
realtic_clock_rate = 100;
displaymsg("Game Speed: %d", realtic_clock_rate);
I_SetTimeScale(realtic_clock_rate);
setrefreshneeded = true;
}
if (M_InputActivated(input_help)) // Help key

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@ -2796,6 +2796,8 @@ void MN_ResetTimeScale(void)
}
I_SetTimeScale(time_scale);
setrefreshneeded = true;
}
static setup_menu_t gen_settings6[] = {