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actually fix ouch face again (#2080)
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@ -619,7 +619,7 @@ static void UpdateFace(sbe_face_t *face, player_t *player)
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boolean right = false;
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boolean right = false;
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// [FG] show "Ouch Face" as intended
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// [FG] show "Ouch Face" as intended
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if (player->health - face->oldhealth > ST_MUCHPAIN)
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if (face->oldhealth - player->health > ST_MUCHPAIN)
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{
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{
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// [FG] raise "Ouch Face" priority
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// [FG] raise "Ouch Face" priority
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priority = 8;
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priority = 8;
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@ -672,7 +672,7 @@ static void UpdateFace(sbe_face_t *face, player_t *player)
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// getting hurt because of your own damn stupidity
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// getting hurt because of your own damn stupidity
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if (player->damagecount)
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if (player->damagecount)
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{
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{
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if (player->health - face->oldhealth > ST_MUCHPAIN)
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if (face->oldhealth - player->health > ST_MUCHPAIN)
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{
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{
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priority = 7;
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priority = 7;
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face->facecount = ST_TURNCOUNT;
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face->facecount = ST_TURNCOUNT;
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