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replace fullcolormap
with colormaps[0]
in anti-aliasing precalculation
Fixes a crash when loading a saved game with the automap open.
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parent
6ffda6c393
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1178f50fa3
@ -714,7 +714,7 @@ void AM_LevelInit(void)
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#undef REINDEX
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for (int shade = 0; shade < NUMSHADES; ++shade)
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{
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color_shades[color * NUMSHADES + shade] = fullcolormap[shade_index[shade]];
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color_shades[color * NUMSHADES + shade] = colormaps[0][shade_index[shade]];
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}
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}
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}
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