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Prevent visual artifacts with blocky fuzz (#1217)
* Prevent visual artifacts with blocky fuzz * Simplify * Apply blocky fuzz fix in `R_DrawMaskedColumn()` * Revert changes to `R_DrawMaskedColumn()` * Round up to even value
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@ -530,7 +530,7 @@ static void R_DrawFuzzColumn_block(void)
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return;
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// [FG] draw only even pixels
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dc_yl &= (int)~1;
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dc_yl = (dc_yl + 1) & ~1;
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dc_yh &= (int)~1;
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if (!dc_yl)
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