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consistent savegame dir logging
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@ -2468,9 +2468,9 @@ void D_DoomMain(void)
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NormalizeSlashes(basesavegame);
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M_MakeDirectory(basesavegame);
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}
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I_Printf(VB_INFO, "Savegame directory: %s\n", basesavegame);
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}
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bodyquesize = default_bodyquesize; // killough 10/98
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