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https://github.com/fabiangreffrath/woof.git
synced 2025-09-25 05:48:03 -04:00
rearrange some crosshair code
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@ -224,12 +224,8 @@ int message_timer = HU_MSGTIMEOUT * (1000/TICRATE); // killough 11/98
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int chat_msg_timer = HU_MSGTIMEOUT * (1000/TICRATE); // killough 11/98
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static void HU_InitCrosshair(void);
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static void HU_StartCrosshair(void);
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int hud_crosshair;
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boolean hud_crosshair_health;
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crosstarget_t hud_crosshair_target;
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boolean hud_crosshair_lockon; // [Alaux] Crosshair locks on target
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int hud_crosshair_color;
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int hud_crosshair_target_color;
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//jff 2/16/98 initialization strings for ammo, health, armor widgets
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static char hud_coordstrx[32];
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@ -521,17 +517,7 @@ void HU_Init(void)
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hu_fontk[5] = (patch_t *) W_CacheLumpName("STKEYS5", PU_STATIC);
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// [FG] support crosshair patches from extras.wad
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for (i = 1; i < HU_CROSSHAIRS; i++)
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{
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j = W_CheckNumForName(crosshair_nam[i]);
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if (j >= num_predefined_lumps)
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{
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if (R_IsPatchLump(j))
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crosshair_str[i] = crosshair_nam[i];
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else
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crosshair_nam[i] = NULL;
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}
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}
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HU_InitCrosshair();
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// [Woof!] prepare player messages for colorization
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for (i = 0; i < arrlen(colorize_strings); i++)
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@ -824,7 +810,7 @@ void HU_Start(void)
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// init crosshair
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if (hud_crosshair)
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HU_InitCrosshair();
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HU_StartCrosshair();
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// now allow the heads-up display to run
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headsupactive = true;
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@ -1006,6 +992,14 @@ static void HU_widget_build_sttime(void)
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HUlib_addCharToTextLine(&w_sttime, *s++);
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}
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// Crosshair
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boolean hud_crosshair_health;
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crosstarget_t hud_crosshair_target;
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boolean hud_crosshair_lockon; // [Alaux] Crosshair locks on target
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int hud_crosshair_color;
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int hud_crosshair_target_color;
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typedef struct
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{
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patch_t *patch;
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@ -1021,6 +1015,23 @@ const char *crosshair_str[HU_CROSSHAIRS+1] =
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{ "none", "cross", "angle", "dot", "big", NULL };
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static void HU_InitCrosshair(void)
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{
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int i, j;
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for (i = 1; i < HU_CROSSHAIRS; i++)
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{
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j = W_CheckNumForName(crosshair_nam[i]);
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if (j >= num_predefined_lumps)
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{
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if (R_IsPatchLump(j))
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crosshair_str[i] = crosshair_nam[i];
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else
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crosshair_nam[i] = NULL;
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}
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}
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}
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static void HU_StartCrosshair(void)
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{
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if (crosshair.patch)
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Z_ChangeTag(crosshair.patch, PU_CACHE);
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