mirror of
https://github.com/fabiangreffrath/woof.git
synced 2025-09-25 22:05:20 -04:00
add Chex Quest support (#325)
* add Chex Quest support * more changes for Chex Quest support * fix misleading indentation warning * fix HUSTR_* * fix indentation * add more IWADs to standard_iwads[] * don't autoload from doom-all
This commit is contained in:
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@ -150,6 +150,10 @@ const char *const standard_iwads[]=
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DIR_SEPARATOR_S"freedoom2.wad",
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DIR_SEPARATOR_S"freedoom2.wad",
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DIR_SEPARATOR_S"freedoom1.wad",
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DIR_SEPARATOR_S"freedoom1.wad",
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DIR_SEPARATOR_S"freedm.wad",
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DIR_SEPARATOR_S"freedm.wad",
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DIR_SEPARATOR_S"chex.wad",
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DIR_SEPARATOR_S"hacx.wad",
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DIR_SEPARATOR_S"rekkrsa.wad",
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};
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};
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static const int nstandard_iwads = sizeof standard_iwads/sizeof*standard_iwads;
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static const int nstandard_iwads = sizeof standard_iwads/sizeof*standard_iwads;
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@ -706,7 +710,7 @@ static void CheckIWAD(const char *iwadname,
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boolean *hassec)
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boolean *hassec)
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{
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{
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FILE *fp = fopen(iwadname, "rb");
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FILE *fp = fopen(iwadname, "rb");
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int ud, rg, sw, cm, sc, tnt, plut, hacx;
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int ud, rg, sw, cm, sc, tnt, plut, hacx, chex, rekkr;
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filelump_t lump;
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filelump_t lump;
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wadinfo_t header;
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wadinfo_t header;
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const char *n = lump.name;
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const char *n = lump.name;
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@ -727,7 +731,7 @@ static void CheckIWAD(const char *iwadname,
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// Must be a full set for whichever mode is present
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// Must be a full set for whichever mode is present
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// Lack of wolf-3d levels also detected here
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// Lack of wolf-3d levels also detected here
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for (ud=rg=sw=cm=sc=tnt=plut=hacx=0, header.numlumps = LONG(header.numlumps);
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for (ud=rg=sw=cm=sc=tnt=plut=hacx=chex=rekkr=0, header.numlumps = LONG(header.numlumps);
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header.numlumps && fread(&lump, sizeof lump, 1, fp); header.numlumps--)
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header.numlumps && fread(&lump, sizeof lump, 1, fp); header.numlumps--)
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{
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{
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*n=='E' && n[2]=='M' && !n[4] ?
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*n=='E' && n[2]=='M' && !n[4] ?
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@ -742,6 +746,12 @@ static void CheckIWAD(const char *iwadname,
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++bfgedition;
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++bfgedition;
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if (strncmp(n,"HACX",4) == 0)
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if (strncmp(n,"HACX",4) == 0)
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++hacx;
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++hacx;
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if (strncmp(n,"W94_1",5) == 0)
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++chex;
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if (strncmp(n,"POSSH0M0",8) == 0)
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++chex;
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if (strncmp(n,"REKCREDS",8) == 0)
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++rekkr;
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}
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}
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fclose(fp);
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fclose(fp);
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@ -756,8 +766,13 @@ static void CheckIWAD(const char *iwadname,
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ud >= 9 ? retail :
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ud >= 9 ? retail :
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rg >= 18 ? registered :
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rg >= 18 ? registered :
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sw >= 9 ? shareware :
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sw >= 9 ? shareware :
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(cm >= 20 && hacx) ? (*gmission = doom2, commercial) :
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(cm >= 20 && hacx) ? (*gmission = pack_hacx, commercial) :
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indetermined;
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indetermined;
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if (*gmode == retail && chex == 2)
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*gmission = pack_chex;
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if (*gmode == retail && rekkr)
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*gmission = pack_rekkr;
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}
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}
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// jff 4/19/98 Add routine to check a pathname for existence as
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// jff 4/19/98 Add routine to check a pathname for existence as
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@ -1019,6 +1034,9 @@ void IdentifyVersion (void)
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switch(gamemode)
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switch(gamemode)
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{
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{
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case retail:
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case retail:
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if (gamemission == pack_chex)
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puts("Chex(R) Quest");
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else
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puts("Ultimate DOOM version"); // killough 8/8/98
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puts("Ultimate DOOM version"); // killough 8/8/98
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break;
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break;
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@ -1083,6 +1101,7 @@ static struct
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{"Doom 1.9", "1.9", exe_doom_1_9},
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{"Doom 1.9", "1.9", exe_doom_1_9},
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{"Ultimate Doom", "ultimate", exe_ultimate},
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{"Ultimate Doom", "ultimate", exe_ultimate},
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{"Final Doom", "final", exe_final},
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{"Final Doom", "final", exe_final},
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{"Chex Quest", "chex", exe_chex},
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{ NULL, NULL, 0},
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{ NULL, NULL, 0},
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};
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};
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@ -1128,7 +1147,14 @@ static void InitGameVersion(void)
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}
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}
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else if (gamemode == retail)
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else if (gamemode == retail)
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{
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{
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if (gamemission == pack_chex)
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{
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gameversion = exe_chex;
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}
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else
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{
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gameversion = exe_ultimate;
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gameversion = exe_ultimate;
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}
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}
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}
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else if (gamemode == commercial)
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else if (gamemode == commercial)
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{
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{
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@ -1470,9 +1496,12 @@ static void D_AutoloadIWadDir()
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char *autoload_dir;
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char *autoload_dir;
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// common auto-loaded files for all Doom flavors
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// common auto-loaded files for all Doom flavors
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autoload_dir = GetAutoloadDir("doom-all", true);
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if (gamemission < pack_chex)
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AutoLoadWADs(autoload_dir);
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{
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(free)(autoload_dir);
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autoload_dir = GetAutoloadDir("doom-all", true);
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AutoLoadWADs(autoload_dir);
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(free)(autoload_dir);
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}
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// auto-loaded files per IWAD
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// auto-loaded files per IWAD
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autoload_dir = GetAutoloadDir(M_BaseName(wadfiles[0]), true);
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autoload_dir = GetAutoloadDir(M_BaseName(wadfiles[0]), true);
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@ -1551,9 +1580,12 @@ static void D_AutoloadDehDir()
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char *autoload_dir;
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char *autoload_dir;
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// common auto-loaded files for all Doom flavors
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// common auto-loaded files for all Doom flavors
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autoload_dir = GetAutoloadDir("doom-all", true);
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if (gamemission < pack_chex)
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AutoLoadPatches(autoload_dir);
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{
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(free)(autoload_dir);
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autoload_dir = GetAutoloadDir("doom-all", true);
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AutoLoadPatches(autoload_dir);
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(free)(autoload_dir);
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}
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// auto-loaded files per IWAD
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// auto-loaded files per IWAD
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autoload_dir = GetAutoloadDir(M_BaseName(wadfiles[0]), true);
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autoload_dir = GetAutoloadDir(M_BaseName(wadfiles[0]), true);
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@ -60,6 +60,9 @@ typedef enum {
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doom2, // DOOM 2
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doom2, // DOOM 2
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pack_tnt, // TNT mission pack
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pack_tnt, // TNT mission pack
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pack_plut, // Plutonia pack
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pack_plut, // Plutonia pack
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pack_chex, // Chex Quest
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pack_hacx, // Hacx
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pack_rekkr, // Rekkr
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none
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none
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} GameMission_t;
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} GameMission_t;
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@ -78,6 +81,7 @@ typedef enum
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exe_doom_1_9, // Doom 1.9: for shareware, registered and commercial
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exe_doom_1_9, // Doom 1.9: for shareware, registered and commercial
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exe_ultimate, // Ultimate Doom (retail)
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exe_ultimate, // Ultimate Doom (retail)
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exe_final, // Final Doom
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exe_final, // Final Doom
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exe_chex, // Chex Quest
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} GameVersion_t;
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} GameVersion_t;
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// [FG] support the BFG Edition IWADs
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// [FG] support the BFG Edition IWADs
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@ -463,9 +463,17 @@ char buf[3];
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(gamemode == registered && (epsd > 3 || map > 9 )) ||
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(gamemode == registered && (epsd > 3 || map > 9 )) ||
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(gamemode == shareware && (epsd > 1 || map > 9 )) ||
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(gamemode == shareware && (epsd > 1 || map > 9 )) ||
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(gamemode == commercial && (epsd > 1 || map > 32 )) )
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(gamemode == commercial && (epsd > 1 || map > 32 )) )
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{
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return;
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return;
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}
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}
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// Chex.exe always warps to episode 1.
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if (gameversion == exe_chex)
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{
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epsd = 1;
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}
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}
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// So be it.
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// So be it.
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idmusnum = -1; //jff 3/17/98 revert to normal level music on IDCLEV
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idmusnum = -1; //jff 3/17/98 revert to normal level music on IDCLEV
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@ -726,12 +726,22 @@ void ST_doPaletteStuff(void)
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}
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}
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if (cnt)
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if (cnt)
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{
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// In Chex Quest, the player never sees red. Instead, the radiation suit
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// palette is used to tint the screen green, as though the player is being
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// covered in goo by an attacking flemoid.
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if (gameversion == exe_chex)
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{
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palette = RADIATIONPAL;
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}
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else
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{
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{
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palette = (cnt+7)>>3;
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palette = (cnt+7)>>3;
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if (palette >= NUMREDPALS)
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if (palette >= NUMREDPALS)
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palette = NUMREDPALS-1;
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palette = NUMREDPALS-1;
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palette += STARTREDPALS;
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palette += STARTREDPALS;
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}
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}
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}
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else
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else
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if (plyr->bonuscount)
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if (plyr->bonuscount)
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{
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{
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811
autoload/chex.wad/chex.deh
Normal file
811
autoload/chex.wad/chex.deh
Normal file
@ -0,0 +1,811 @@
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Patch File for DeHackEd v3.0
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#
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# This is a dehacked patch for emulating the chex.exe executable that
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# comes with Chex Quest. It is generated from automatic scripts used
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# to compare chex.exe with Final Doom's doom2.exe. The purpose of
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# this patch is to allow Chex Quest to be played accurately with
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# source ports; it will not work with Vanilla Doom and DOS dehacked,
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# as some of the string and cheat replacements are longer than is
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# possible with dehacked.
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#
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# Because of the limitations of dehacked, it is not possible to
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# completely emulate chex.exe merely with a dehacked patch. Although
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# this patch takes care of the majority of the changes necessary, the
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# following changes are also necessary to accurately emulate chex.deh:
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#
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# * Monsters should not drop ammo
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# * The game should end after the fifth level, instead of the eighth.
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# * The episode selection screen should not be displayed.
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# * The level warp cheat should always warp to episode 1.
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# * The automap should show the level name for the episode 1 level,
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# eg. the displayed level name for E2M3 is the level name for
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# E1M3.
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#
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# Simon Howard (fraggle)
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#--
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#
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# These are magic commands to Chocolate Doom to enable longer strings
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# and cheats than Vanilla dehacked allows:
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#
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# *allow-long-strings* *allow-long-cheats*
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#
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Doom version = 21
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Patch format = 6
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Text 46 47
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are you sure you want to
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quit this great game?Don't give up now...do
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you still wish to quit?
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Text 49 38
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please don't leave, there's more
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demons to toast!please don't leave, we
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need your help!
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Text 50 38
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let's beat it -- this is turning
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into a bloodbath!please don't leave, we
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need your help!
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Text 50 38
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i wouldn't leave if i were you.
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dos is much worse.please don't leave, we
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need your help!
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Text 56 38
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you're trying to say you like dos
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better than me, right?please don't leave, we
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need your help!
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Text 54 38
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don't leave yet -- there's a
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demon around that corner!please don't leave, we
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need your help!
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Text 55 38
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ya know, next time you come in here
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i'm gonna toast ya.please don't leave, we
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need your help!
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Text 34 38
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go ahead and leave. see if i care.please don't leave, we
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need your help!
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Text 46 47
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are you sure you want to
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quit this great game?Don't give up now...do
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you still wish to quit?
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Text 49 38
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you want to quit?
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then, thou hast lost an eighth!please don't leave, we
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need your help!
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Text 72 38
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don't go now, there's a
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dimensional shambler waiting
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at the dos prompt!please don't leave, we
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need your help!
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Text 51 38
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get outta here and go back
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to your boring programs.please don't leave, we
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need your help!
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Text 53 38
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if i were your boss, i'd
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deathmatch ya in a minute!please don't leave, we
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need your help!
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Text 57 38
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look, bud. you leave now
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and you forfeit your body count!please don't leave, we
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need your help!
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Text 59 38
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just leave. when you come
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back, i'll be waiting with a bat.please don't leave, we
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need your help!
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Text 58 38
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you're lucky i don't smack
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you for thinking about leaving.please don't leave, we
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need your help!
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Text 72 70
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free memory available for DOOM to execute. Reconfigure your CONFIG.SYS
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free memory available for Chex(R) Quest. Reconfigure your CONFIG.SYS
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Text 73 70
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creating a custom boot menu item in your CONFIG.SYS for optimum DOOMing.
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creating a custom boot menu item in your CONFIG.SYS for optimum play.
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Text 53 62
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information on how to free up more memory for DOOM.
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information on how to free up more memory for Chex(R) Quest.
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Text 14 23
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DOOM aborted.
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Chex(R) Quest aborted.
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Text 440 104
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Once you beat the big badasses and
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clean out the moon base you're supposed
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to win, aren't you? Aren't you? Where's
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your fat reward and ticket home? What
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the hell is this? It's not supposed to
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end this way!
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It stinks like rotten meat, but looks
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like the lost Deimos base. Looks like
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you're stuck on The Shores of Hell.
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The only way out is through.
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To continue the DOOM experience, play
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The Shores of Hell and its amazing
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sequel, Inferno!
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Mission accomplished.
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Are you prepared for the next mission?
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Press the escape key to continue...
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Text 466 15
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You've done it! The hideous cyber-
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demon lord that ruled the lost Deimos
|
||||||
|
moon base has been slain and you
|
||||||
|
are triumphant! But ... where are
|
||||||
|
you? You clamber to the edge of the
|
||||||
|
moon and look down to see the awful
|
||||||
|
truth.
|
||||||
|
|
||||||
|
Deimos floats above Hell itself!
|
||||||
|
You've never heard of anyone escaping
|
||||||
|
from Hell, but you'll make the bastards
|
||||||
|
sorry they ever heard of you! Quickly,
|
||||||
|
you rappel down to the surface of
|
||||||
|
Hell.
|
||||||
|
|
||||||
|
Now, it's on to the final chapter of
|
||||||
|
DOOM! -- Inferno.You've done it!
|
||||||
|
|
||||||
|
Text 492 14
|
||||||
|
The loathsome spiderdemon that
|
||||||
|
masterminded the invasion of the moon
|
||||||
|
bases and caused so much death has had
|
||||||
|
its ass kicked for all time.
|
||||||
|
|
||||||
|
A hidden doorway opens and you enter.
|
||||||
|
You've proven too tough for Hell to
|
||||||
|
contain, and now Hell at last plays
|
||||||
|
fair -- for you emerge from the door
|
||||||
|
to see the green fields of Earth!
|
||||||
|
Home at last.
|
||||||
|
|
||||||
|
You wonder what's been happening on
|
||||||
|
Earth while you were battling evil
|
||||||
|
unleashed. It's good that no Hell-
|
||||||
|
spawn could have come through that
|
||||||
|
door with you ...Wonderful Job!
|
||||||
|
|
||||||
|
Text 503 9
|
||||||
|
the spider mastermind must have sent forth
|
||||||
|
its legions of hellspawn before your
|
||||||
|
final confrontation with that terrible
|
||||||
|
beast from hell. but you stepped forward
|
||||||
|
and brought forth eternal damnation and
|
||||||
|
suffering upon the horde as a true hero
|
||||||
|
would in the face of something so evil.
|
||||||
|
|
||||||
|
besides, someone was gonna pay for what
|
||||||
|
happened to daisy, your pet rabbit.
|
||||||
|
|
||||||
|
but now, you see spread before you more
|
||||||
|
potential pain and gibbitude as a nation
|
||||||
|
of demons run amok among our cities.
|
||||||
|
|
||||||
|
next stop, hell on earth!Fantastic
|
||||||
|
|
||||||
|
Text 405 6
|
||||||
|
YOU HAVE ENTERED DEEPLY INTO THE INFESTED
|
||||||
|
STARPORT. BUT SOMETHING IS WRONG. THE
|
||||||
|
MONSTERS HAVE BROUGHT THEIR OWN REALITY
|
||||||
|
WITH THEM, AND THE STARPORT'S TECHNOLOGY
|
||||||
|
IS BEING SUBVERTED BY THEIR PRESENCE.
|
||||||
|
|
||||||
|
AHEAD, YOU SEE AN OUTPOST OF HELL, A
|
||||||
|
FORTIFIED ZONE. IF YOU CAN GET PAST IT,
|
||||||
|
YOU CAN PENETRATE INTO THE HAUNTED HEART
|
||||||
|
OF THE STARBASE AND FIND THE CONTROLLING
|
||||||
|
SWITCH WHICH HOLDS EARTH'S POPULATION
|
||||||
|
HOSTAGE.Great!
|
||||||
|
|
||||||
|
Text 617 10
|
||||||
|
YOU HAVE WON! YOUR VICTORY HAS ENABLED
|
||||||
|
HUMANKIND TO EVACUATE EARTH AND ESCAPE
|
||||||
|
THE NIGHTMARE. NOW YOU ARE THE ONLY
|
||||||
|
HUMAN LEFT ON THE FACE OF THE PLANET.
|
||||||
|
CANNIBAL MUTATIONS, CARNIVOROUS ALIENS,
|
||||||
|
AND EVIL SPIRITS ARE YOUR ONLY NEIGHBORS.
|
||||||
|
YOU SIT BACK AND WAIT FOR DEATH, CONTENT
|
||||||
|
THAT YOU HAVE SAVED YOUR SPECIES.
|
||||||
|
|
||||||
|
BUT THEN, EARTH CONTROL BEAMS DOWN A
|
||||||
|
MESSAGE FROM SPACE: "SENSORS HAVE LOCATED
|
||||||
|
THE SOURCE OF THE ALIEN INVASION. IF YOU
|
||||||
|
GO THERE, YOU MAY BE ABLE TO BLOCK THEIR
|
||||||
|
ENTRY. THE ALIEN BASE IS IN THE HEART OF
|
||||||
|
YOUR OWN HOME CITY, NOT FAR FROM THE
|
||||||
|
STARPORT." SLOWLY AND PAINFULLY YOU GET
|
||||||
|
UP AND RETURN TO THE FRAY.Way to go!
|
||||||
|
|
||||||
|
Text 312 20
|
||||||
|
YOU ARE AT THE CORRUPT HEART OF THE CITY,
|
||||||
|
SURROUNDED BY THE CORPSES OF YOUR ENEMIES.
|
||||||
|
YOU SEE NO WAY TO DESTROY THE CREATURES'
|
||||||
|
ENTRYWAY ON THIS SIDE, SO YOU CLENCH YOUR
|
||||||
|
TEETH AND PLUNGE THROUGH IT.
|
||||||
|
|
||||||
|
THERE MUST BE A WAY TO CLOSE IT ON THE
|
||||||
|
OTHER SIDE. WHAT DO YOU CARE IF YOU'VE
|
||||||
|
GOT TO GO THROUGH HELL TO GET TO IT?Thanks for the help!
|
||||||
|
|
||||||
|
Text 494 7
|
||||||
|
THE HORRENDOUS VISAGE OF THE BIGGEST
|
||||||
|
DEMON YOU'VE EVER SEEN CRUMBLES BEFORE
|
||||||
|
YOU, AFTER YOU PUMP YOUR ROCKETS INTO
|
||||||
|
HIS EXPOSED BRAIN. THE MONSTER SHRIVELS
|
||||||
|
UP AND DIES, ITS THRASHING LIMBS
|
||||||
|
DEVASTATING UNTOLD MILES OF HELL'S
|
||||||
|
SURFACE.
|
||||||
|
|
||||||
|
YOU'VE DONE IT. THE INVASION IS OVER.
|
||||||
|
EARTH IS SAVED. HELL IS A WRECK. YOU
|
||||||
|
WONDER WHERE BAD FOLKS WILL GO WHEN THEY
|
||||||
|
DIE, NOW. WIPING THE SWEAT FROM YOUR
|
||||||
|
FOREHEAD YOU BEGIN THE LONG TREK BACK
|
||||||
|
HOME. REBUILDING EARTH OUGHT TO BE A
|
||||||
|
LOT MORE FUN THAN RUINING IT WAS.
|
||||||
|
Great!
|
||||||
|
|
||||||
|
|
||||||
|
Text 164 9
|
||||||
|
CONGRATULATIONS, YOU'VE FOUND THE SECRET
|
||||||
|
LEVEL! LOOKS LIKE IT'S BEEN BUILT BY
|
||||||
|
HUMANS, RATHER THAN DEMONS. YOU WONDER
|
||||||
|
WHO THE INMATES OF THIS CORNER OF HELL
|
||||||
|
WILL BE.Fabulous!
|
||||||
|
|
||||||
|
Text 92 17
|
||||||
|
CONGRATULATIONS, YOU'VE FOUND THE
|
||||||
|
SUPER SECRET LEVEL! YOU'D BETTER
|
||||||
|
BLAZE THROUGH THIS ONE!
|
||||||
|
CONGRATULATIONS!
|
||||||
|
|
||||||
|
|
||||||
|
Text 433 12
|
||||||
|
You gloat over the steaming carcass of the
|
||||||
|
Guardian. With its death, you've wrested
|
||||||
|
the Accelerator from the stinking claws
|
||||||
|
of Hell. You relax and glance around the
|
||||||
|
room. Damn! There was supposed to be at
|
||||||
|
least one working prototype, but you can't
|
||||||
|
see it. The demons must have taken it.
|
||||||
|
|
||||||
|
You must find the prototype, or all your
|
||||||
|
struggles will have been wasted. Keep
|
||||||
|
moving, keep fighting, keep killing.
|
||||||
|
Oh yes, keep living, too.Nicely done!
|
||||||
|
|
||||||
|
Text 193 9
|
||||||
|
Even the deadly Arch-Vile labyrinth could
|
||||||
|
not stop you, and you've gotten to the
|
||||||
|
prototype Accelerator which is soon
|
||||||
|
efficiently and permanently deactivated.
|
||||||
|
|
||||||
|
You're good at that kind of thing.Nice Job!
|
||||||
|
|
||||||
|
Text 328 10
|
||||||
|
You've bashed and battered your way into
|
||||||
|
the heart of the devil-hive. Time for a
|
||||||
|
Search-and-Destroy mission, aimed at the
|
||||||
|
Gatekeeper, whose foul offspring is
|
||||||
|
cascading to Earth. Yeah, he's bad. But
|
||||||
|
you know who's worse!
|
||||||
|
|
||||||
|
Grinning evilly, you check your gear, and
|
||||||
|
get ready to give the bastard a little Hell
|
||||||
|
of your own making!Well done!
|
||||||
|
|
||||||
|
Text 460 12
|
||||||
|
The Gatekeeper's evil face is splattered
|
||||||
|
all over the place. As its tattered corpse
|
||||||
|
collapses, an inverted Gate forms and
|
||||||
|
sucks down the shards of the last
|
||||||
|
prototype Accelerator, not to mention the
|
||||||
|
few remaining demons. You're done. Hell
|
||||||
|
has gone back to pounding bad dead folks
|
||||||
|
instead of good live ones. Remember to
|
||||||
|
tell your grandkids to put a rocket
|
||||||
|
launcher in your coffin. If you go to Hell
|
||||||
|
when you die, you'll need it for some
|
||||||
|
final cleaning-up ...Eat Chex(R)!
|
||||||
|
|
||||||
|
Text 159 14
|
||||||
|
You've found the second-hardest level we
|
||||||
|
got. Hope you have a saved game a level or
|
||||||
|
two previous. If not, be prepared to die
|
||||||
|
aplenty. For master marines only.Are you ready?
|
||||||
|
|
||||||
|
Text 106 15
|
||||||
|
Betcha wondered just what WAS the hardest
|
||||||
|
level we had ready for ya? Now you know.
|
||||||
|
No one gets out alive.Were you ready?
|
||||||
|
|
||||||
|
Text 389 23
|
||||||
|
You've fought your way out of the infested
|
||||||
|
experimental labs. It seems that UAC has
|
||||||
|
once again gulped it down. With their
|
||||||
|
high turnover, it must be hard for poor
|
||||||
|
old UAC to buy corporate health insurance
|
||||||
|
nowadays..
|
||||||
|
|
||||||
|
Ahead lies the military complex, now
|
||||||
|
swarming with diseased horrors hot to get
|
||||||
|
their teeth into you. With luck, the
|
||||||
|
complex still has some warlike ordnance
|
||||||
|
laying around.There's more to come...
|
||||||
|
|
||||||
|
Text 310 22
|
||||||
|
You hear the grinding of heavy machinery
|
||||||
|
ahead. You sure hope they're not stamping
|
||||||
|
out new hellspawn, but you're ready to
|
||||||
|
ream out a whole herd if you have to.
|
||||||
|
They might be planning a blood feast, but
|
||||||
|
you feel about as mean as two thousand
|
||||||
|
maniacs packed into one mad killer.
|
||||||
|
|
||||||
|
You don't plan to go down easy.Keep up the good work!
|
||||||
|
|
||||||
|
Text 309 11
|
||||||
|
The vista opening ahead looks real damn
|
||||||
|
familiar. Smells familiar, too -- like
|
||||||
|
fried excrement. You didn't like this
|
||||||
|
place before, and you sure as hell ain't
|
||||||
|
planning to like it now. The more you
|
||||||
|
brood on it, the madder you get.
|
||||||
|
Hefting your gun, an evil grin trickles
|
||||||
|
onto your face. Time to take some names.Get ready!.
|
||||||
|
|
||||||
|
Text 385 9
|
||||||
|
Suddenly, all is silent, from one horizon
|
||||||
|
to the other. The agonizing echo of Hell
|
||||||
|
fades away, the nightmare sky turns to
|
||||||
|
blue, the heaps of monster corpses start
|
||||||
|
to evaporate along with the evil stench
|
||||||
|
that filled the air. Jeeze, maybe you've
|
||||||
|
done it. Have you really won?
|
||||||
|
|
||||||
|
Something rumbles in the distance.
|
||||||
|
A blue light begins to glow inside the
|
||||||
|
ruined skull of the demon-spitter.Be Proud.
|
||||||
|
|
||||||
|
Text 173 4
|
||||||
|
What now? Looks totally different. Kind
|
||||||
|
of like King Tut's condo. Well,
|
||||||
|
whatever's here can't be any worse
|
||||||
|
than usual. Can it? Or maybe it's best
|
||||||
|
to let sleeping gods lie..Wow!
|
||||||
|
|
||||||
|
Text 353 6
|
||||||
|
Time for a vacation. You've burst the
|
||||||
|
bowels of hell and by golly you're ready
|
||||||
|
for a break. You mutter to yourself,
|
||||||
|
Maybe someone else can kick Hell's ass
|
||||||
|
next time around. Ahead lies a quiet town,
|
||||||
|
with peaceful flowing water, quaint
|
||||||
|
buildings, and presumably no Hellspawn.
|
||||||
|
|
||||||
|
As you step off the transport, you hear
|
||||||
|
the stomp of a cyberdemon's iron shoe.Great.
|
||||||
|
|
||||||
|
Text 9 18
|
||||||
|
ZOMBIEMANFLEMOIDUS COMMONUS
|
||||||
|
|
||||||
|
Text 11 19
|
||||||
|
SHOTGUN GUYFLEMOIDUS BIPEDICUS
|
||||||
|
|
||||||
|
Text 5 30
|
||||||
|
DEMONFLEMOIDUS BIPEDICUS WITH ARMOR
|
||||||
|
|
||||||
|
Text 13 13
|
||||||
|
BARON OF HELLTHE FLEMBRANE
|
||||||
|
|
||||||
|
Text 81 70
|
||||||
|
The Ultimate DOOM Startup v%i.%i Chex(R) Quest Startup
|
||||||
|
|
||||||
|
Text 80 59
|
||||||
|
DOOM 2: Plutonia Experiment v%i.%i Chex(R) Quest
|
||||||
|
|
||||||
|
Text 78 61
|
||||||
|
DOOM 2: TNT - Evilution v%i.%i Chex(R) Quest
|
||||||
|
|
||||||
|
Text 80 65
|
||||||
|
DOOM 2: Hell on Earth v%i.%i Chex(R) Quest
|
||||||
|
|
||||||
|
Text 55 55
|
||||||
|
|
||||||
|
You cannot -file with the shareware version. Register!
|
||||||
|
You cannot -file with Chex(R) Quest version. Register!
|
||||||
|
|
||||||
|
Text 36 23
|
||||||
|
|
||||||
|
This is not the registered version.
|
||||||
|
This is Chex(R) Quest.
|
||||||
|
|
||||||
|
Text 415 0
|
||||||
|
===========================================================================
|
||||||
|
ATTENTION: This version of DOOM has been modified. If you would like to
|
||||||
|
get a copy of the original game, call 1-800-IDGAMES or see the readme file.
|
||||||
|
You will not receive technical support for modified games.
|
||||||
|
press enter to continue
|
||||||
|
===========================================================================
|
||||||
|
|
||||||
|
|
||||||
|
Text 281 0
|
||||||
|
===========================================================================
|
||||||
|
This version is NOT SHAREWARE, do not distribute!
|
||||||
|
Please report software piracy to the SPA: 1-800-388-PIR8
|
||||||
|
===========================================================================
|
||||||
|
|
||||||
|
|
||||||
|
Text 265 0
|
||||||
|
===========================================================================
|
||||||
|
Do not distribute!
|
||||||
|
Please report software piracy to the SPA: 1-800-388-PIR8
|
||||||
|
===========================================================================
|
||||||
|
|
||||||
|
|
||||||
|
Text 35 44
|
||||||
|
R_Init: Init DOOM refresh daemon - R_Init: Init Chex(R) Quest refresh daemon -
|
||||||
|
|
||||||
|
Text 25 25
|
||||||
|
c:\doomdata\doomsav%c.dsgc:\doomdata\chexsav%c.dsg
|
||||||
|
|
||||||
|
Text 13 13
|
||||||
|
doomsav%c.dsgchexsav%c.dsg
|
||||||
|
|
||||||
|
Text 47 57
|
||||||
|
Different DOOM versions cannot play a net game!Different Chex(R) Quest versions cannot play a net quest!
|
||||||
|
|
||||||
|
Text 25 25
|
||||||
|
c:\doomdata\doomsav%d.dsgc:\doomdata\chexsav%d.dsg
|
||||||
|
|
||||||
|
Text 13 13
|
||||||
|
doomsav%d.dsgchexsav%d.dsg
|
||||||
|
|
||||||
|
Text 25 25
|
||||||
|
c:\doomdata\doomsav%d.dsgc:\doomdata\chexsav%d.dsg
|
||||||
|
|
||||||
|
Text 13 13
|
||||||
|
doomsav%d.dsgchexsav%d.dsg
|
||||||
|
|
||||||
|
Text 52 53
|
||||||
|
you can't do load while in a net game!
|
||||||
|
|
||||||
|
press a key.you can't do load while in a net quest!
|
||||||
|
|
||||||
|
press a key.
|
||||||
|
|
||||||
|
Text 52 53
|
||||||
|
quicksave over your game named
|
||||||
|
|
||||||
|
'%s'?
|
||||||
|
|
||||||
|
press y or n.quicksave over your quest named
|
||||||
|
|
||||||
|
'%s'?
|
||||||
|
|
||||||
|
press y or n.
|
||||||
|
|
||||||
|
Text 51 52
|
||||||
|
you can't quickload during a netgame!
|
||||||
|
|
||||||
|
press a key.you can't quickload during a netquest!
|
||||||
|
|
||||||
|
press a key.
|
||||||
|
|
||||||
|
Text 61 62
|
||||||
|
do you want to quickload the game named
|
||||||
|
|
||||||
|
'%s'?
|
||||||
|
|
||||||
|
press y or n.do you want to quickload the quest named
|
||||||
|
|
||||||
|
'%s'?
|
||||||
|
|
||||||
|
press y or n.
|
||||||
|
|
||||||
|
Text 65 67
|
||||||
|
you can't start a new game
|
||||||
|
while in a network game.
|
||||||
|
|
||||||
|
press a key.you can't start a new quest
|
||||||
|
while in a network quest.
|
||||||
|
|
||||||
|
press a key.
|
||||||
|
|
||||||
|
Text 71 68
|
||||||
|
are you sure? this skill level
|
||||||
|
isn't even remotely fair.
|
||||||
|
|
||||||
|
press y or n.Careful, this will be tough.
|
||||||
|
Do you wish to continue?
|
||||||
|
|
||||||
|
press y or n.
|
||||||
|
|
||||||
|
Text 91 82
|
||||||
|
this is the shareware version of doom.
|
||||||
|
|
||||||
|
you need to order the entire trilogy.
|
||||||
|
|
||||||
|
press a key.this is Chex(R) Quest. look for
|
||||||
|
|
||||||
|
future levels at www.chexquest.com.
|
||||||
|
|
||||||
|
press a key.
|
||||||
|
|
||||||
|
Text 38 39
|
||||||
|
you can't end a netgame!
|
||||||
|
|
||||||
|
press a key.you can't end a netquest!
|
||||||
|
|
||||||
|
press a key.
|
||||||
|
|
||||||
|
Text 53 54
|
||||||
|
are you sure you want to end the game?
|
||||||
|
|
||||||
|
press y or n.are you sure you want to end the quest?
|
||||||
|
|
||||||
|
press y or n.
|
||||||
|
|
||||||
|
Text 23 19
|
||||||
|
I'm ready to kick butt!I'm ready to zorch!
|
||||||
|
|
||||||
|
Text 7 18
|
||||||
|
I'm OK.I'm feeling great!
|
||||||
|
|
||||||
|
Text 25 28
|
||||||
|
I'm not looking too good!I'm getting pretty gooed up!
|
||||||
|
|
||||||
|
Text 5 17
|
||||||
|
Help!Somebody help me!
|
||||||
|
|
||||||
|
Text 9 30
|
||||||
|
You suck!Go back to your own dimension!
|
||||||
|
|
||||||
|
Text 21 17
|
||||||
|
Next time, scumbag...Stop that Flemoid
|
||||||
|
|
||||||
|
Text 10 17
|
||||||
|
Come here!I think I'm lost!
|
||||||
|
|
||||||
|
Text 21 30
|
||||||
|
I'll take care of it.I'll get you out of this gunk.
|
||||||
|
|
||||||
|
Text 10 10
|
||||||
|
DOOM00.pcxCHEX00.pcx
|
||||||
|
|
||||||
|
Text 20 28
|
||||||
|
Picked up the armor.Picked up the Chex(R) Armor.
|
||||||
|
|
||||||
|
Text 24 34
|
||||||
|
Picked up the MegaArmor!Picked up the Super Chex(R) Armor!
|
||||||
|
|
||||||
|
Text 25 27
|
||||||
|
Picked up a health bonus.Picked up a glass of water.
|
||||||
|
|
||||||
|
Text 25 26
|
||||||
|
Picked up an armor bonus.Picked up slime repellent.
|
||||||
|
|
||||||
|
Text 12 22
|
||||||
|
Supercharge!Supercharge Breakfast!
|
||||||
|
|
||||||
|
Text 25 21
|
||||||
|
Picked up a blue keycard.Picked up a blue key.
|
||||||
|
|
||||||
|
Text 27 23
|
||||||
|
Picked up a yellow keycard.Picked up a yellow key.
|
||||||
|
|
||||||
|
Text 24 20
|
||||||
|
Picked up a red keycard.Picked up a red key.
|
||||||
|
|
||||||
|
Text 21 26
|
||||||
|
Picked up a stimpack.Picked up a bowl of fruit.
|
||||||
|
|
||||||
|
Text 41 33
|
||||||
|
Picked up a medikit that you REALLY need!Picked up some needed vegetables!
|
||||||
|
|
||||||
|
Text 20 31
|
||||||
|
Picked up a medikit.Picked up a bowl of vegetables.
|
||||||
|
|
||||||
|
Text 24 15
|
||||||
|
Radiation Shielding SuitSlimeproof Suit
|
||||||
|
|
||||||
|
Text 17 32
|
||||||
|
Picked up a clip.Picked up a mini zorch recharge.
|
||||||
|
|
||||||
|
Text 27 28
|
||||||
|
Picked up a box of bullets.Picked up a mini zorch pack.
|
||||||
|
|
||||||
|
Text 19 37
|
||||||
|
Picked up a rocket.Picked up a zorch propulsor recharge.
|
||||||
|
|
||||||
|
Text 27 33
|
||||||
|
Picked up a box of rockets.Picked up a zorch propulsor pack.
|
||||||
|
|
||||||
|
Text 25 37
|
||||||
|
Picked up an energy cell.Picked up a phasing zorcher recharge.
|
||||||
|
|
||||||
|
Text 30 33
|
||||||
|
Picked up an energy cell pack.Picked up a phasing zorcher pack.
|
||||||
|
|
||||||
|
Text 27 35
|
||||||
|
Picked up 4 shotgun shells.Picked up a large zorcher recharge.
|
||||||
|
|
||||||
|
Text 34 31
|
||||||
|
Picked up a box of shotgun shells.Picked up a large zorcher pack.
|
||||||
|
|
||||||
|
Text 34 21
|
||||||
|
Picked up a backpack full of ammo!Picked up a Zorchpak!
|
||||||
|
|
||||||
|
Text 30 23
|
||||||
|
You got the BFG9000! Oh, yes.You got the LAZ Device!
|
||||||
|
|
||||||
|
Text 21 26
|
||||||
|
You got the chaingun!You got the Rapid Zorcher!
|
||||||
|
|
||||||
|
Text 28 28
|
||||||
|
A chainsaw! Find some meat!You got the Super Bootspork!
|
||||||
|
|
||||||
|
Text 28 28
|
||||||
|
You got the rocket launcher!You got the Zorch Propulsor!
|
||||||
|
|
||||||
|
Text 23 28
|
||||||
|
You got the plasma gun!You got the Phasing Zorcher!
|
||||||
|
|
||||||
|
Text 20 26
|
||||||
|
You got the shotgun!You got the Large Zorcher!
|
||||||
|
|
||||||
|
Text 26 32
|
||||||
|
You got the super shotgun!You got the Super Large Zorcher!
|
||||||
|
|
||||||
|
Text 22 18
|
||||||
|
Degreelessness Mode OnInvincible Mode On
|
||||||
|
|
||||||
|
Text 23 19
|
||||||
|
Degreelessness Mode OffInvincible Mode Off
|
||||||
|
|
||||||
|
Text 20 11
|
||||||
|
Ammo (no keys) AddedZorch Added
|
||||||
|
|
||||||
|
Text 21 17
|
||||||
|
Very Happy Ammo AddedSuper Zorch Added
|
||||||
|
|
||||||
|
Text 21 16
|
||||||
|
... doesn't suck - GM... Eat Chex(R)!
|
||||||
|
|
||||||
|
Text 23 19
|
||||||
|
I'm ready to kick butt!I'm ready to zorch!
|
||||||
|
|
||||||
|
Text 7 18
|
||||||
|
I'm OK.I'm feeling great!
|
||||||
|
|
||||||
|
Text 25 28
|
||||||
|
I'm not looking too good!I'm getting pretty gooed up!
|
||||||
|
|
||||||
|
Text 5 17
|
||||||
|
Help!Somebody help me!
|
||||||
|
|
||||||
|
Text 9 30
|
||||||
|
You suck!Go back to your own dimension!
|
||||||
|
|
||||||
|
Text 21 17
|
||||||
|
Next time, scumbag...Stop that Flemoid
|
||||||
|
|
||||||
|
Text 10 17
|
||||||
|
Come here!I think I'm lost!
|
||||||
|
|
||||||
|
Text 21 30
|
||||||
|
I'll take care of it.I'll get you out of this gunk.
|
||||||
|
|
||||||
|
Text 12 18
|
||||||
|
E1M1: HangarE1M1: Landing Zone
|
||||||
|
|
||||||
|
Text 19 22
|
||||||
|
E1M2: Nuclear PlantE1M2: Storage Facility
|
||||||
|
|
||||||
|
Text 20 22
|
||||||
|
E1M3: Toxin RefineryE1M3: Experimental Lab
|
||||||
|
|
||||||
|
Text 21 15
|
||||||
|
E1M4: Command ControlE1M4: Arboretum
|
||||||
|
|
||||||
|
Text 16 23
|
||||||
|
E1M5: Phobos LabE1M5: Caverns of Bazoik
|
||||||
|
|
||||||
|
Text 22 18
|
||||||
|
You mumble to yourselfI'm feeling great.
|
||||||
|
|
||||||
|
Text 12 17
|
||||||
|
Who's there?I think I'm lost.
|
||||||
|
|
||||||
|
Text 18 8
|
||||||
|
You scare yourselfOh No...
|
||||||
|
|
||||||
|
Text 17 17
|
||||||
|
You start to raveGotta break free.
|
||||||
|
|
||||||
|
Text 17 6
|
||||||
|
You've lost it...Hurry!
|
||||||
|
|
||||||
|
# Frame/Thing table changes:
|
||||||
|
|
||||||
|
Frame 537
|
||||||
|
Duration = 3
|
||||||
|
|
||||||
|
Frame 538
|
||||||
|
Duration = 3
|
||||||
|
|
||||||
|
Frame 539
|
||||||
|
Duration = 0
|
||||||
|
|
||||||
|
Thing 2 (Zombieman)
|
||||||
|
Close attack frame = 184
|
||||||
|
Far attack frame = 0
|
||||||
|
|
||||||
|
Thing 3 (Shotgun guy)
|
||||||
|
Close attack frame = 217
|
||||||
|
Far attack frame = 0
|
||||||
|
|
||||||
|
Thing 16 (Boss)
|
||||||
|
Width = 2883584
|
||||||
|
Height = 6553600
|
||||||
|
Speed = 0
|
||||||
|
|
||||||
|
Thing 19
|
||||||
|
Height = 0
|
||||||
|
|
||||||
|
# Cheats:
|
||||||
|
|
||||||
|
Cheat 0
|
||||||
|
Chainsaw = joelkoenigs
|
||||||
|
God mode = davidbrus
|
||||||
|
Ammo & Keys = scottholman
|
||||||
|
Ammo = mikekoenigs
|
||||||
|
No Clipping 1 = charlesjacobi
|
||||||
|
No Clipping 2 = charlesjacobi
|
||||||
|
Invincibility = andrewbenson
|
||||||
|
Berserk = deanhyers
|
||||||
|
Invisibility = marybregi
|
||||||
|
Radiation Suit = allen
|
||||||
|
Auto-map = digitalcafe
|
||||||
|
Lite-amp Goggles = joshuastorms
|
||||||
|
Level Warp = leesnyder
|
||||||
|
Player Position = kimhyers
|
||||||
|
Map cheat = sherrill
|
||||||
|
|
44
autoload/chex.wad/extchex.deh
Normal file
44
autoload/chex.wad/extchex.deh
Normal file
@ -0,0 +1,44 @@
|
|||||||
|
Thing 2 (Zombieman)
|
||||||
|
Dropped item = 0
|
||||||
|
|
||||||
|
Thing 3 (Shotgun guy)
|
||||||
|
Dropped item = 0
|
||||||
|
|
||||||
|
Thing 15 (Cacodemon)
|
||||||
|
Blood color = 0
|
||||||
|
|
||||||
|
Thing 16 (Baron of Hell)
|
||||||
|
Blood color = 0
|
||||||
|
|
||||||
|
[STRINGS]
|
||||||
|
HUSTR_E1M6 = E1M5: Caverns of Bazoik
|
||||||
|
HUSTR_E1M7 = E1M5: Caverns of Bazoik
|
||||||
|
HUSTR_E1M8 = E1M5: Caverns of Bazoik
|
||||||
|
HUSTR_E1M9 = E1M5: Caverns of Bazoik
|
||||||
|
HUSTR_E2M1 = E1M5: Caverns of Bazoik
|
||||||
|
HUSTR_E2M2 = E1M5: Caverns of Bazoik
|
||||||
|
HUSTR_E2M3 = E1M5: Caverns of Bazoik
|
||||||
|
HUSTR_E2M4 = E1M5: Caverns of Bazoik
|
||||||
|
HUSTR_E2M5 = E1M5: Caverns of Bazoik
|
||||||
|
HUSTR_E2M6 = E1M5: Caverns of Bazoik
|
||||||
|
HUSTR_E2M7 = E1M5: Caverns of Bazoik
|
||||||
|
HUSTR_E2M8 = E1M5: Caverns of Bazoik
|
||||||
|
HUSTR_E2M9 = E1M5: Caverns of Bazoik
|
||||||
|
HUSTR_E3M1 = E1M5: Caverns of Bazoik
|
||||||
|
HUSTR_E3M2 = E1M5: Caverns of Bazoik
|
||||||
|
HUSTR_E3M3 = E1M5: Caverns of Bazoik
|
||||||
|
HUSTR_E3M4 = E1M5: Caverns of Bazoik
|
||||||
|
HUSTR_E3M5 = E1M5: Caverns of Bazoik
|
||||||
|
HUSTR_E3M6 = E1M5: Caverns of Bazoik
|
||||||
|
HUSTR_E3M7 = E1M5: Caverns of Bazoik
|
||||||
|
HUSTR_E3M8 = E1M5: Caverns of Bazoik
|
||||||
|
HUSTR_E3M9 = E1M5: Caverns of Bazoik
|
||||||
|
HUSTR_E4M1 = E1M5: Caverns of Bazoik
|
||||||
|
HUSTR_E4M2 = E1M5: Caverns of Bazoik
|
||||||
|
HUSTR_E4M3 = E1M5: Caverns of Bazoik
|
||||||
|
HUSTR_E4M4 = E1M5: Caverns of Bazoik
|
||||||
|
HUSTR_E4M5 = E1M5: Caverns of Bazoik
|
||||||
|
HUSTR_E4M6 = E1M5: Caverns of Bazoik
|
||||||
|
HUSTR_E4M7 = E1M5: Caverns of Bazoik
|
||||||
|
HUSTR_E4M8 = E1M5: Caverns of Bazoik
|
||||||
|
HUSTR_E4M9 = E1M5: Caverns of Bazoik
|
27
autoload/chex.wad/umapdef.lmp
Normal file
27
autoload/chex.wad/umapdef.lmp
Normal file
@ -0,0 +1,27 @@
|
|||||||
|
map E1M1
|
||||||
|
{
|
||||||
|
episode = clear
|
||||||
|
episode = "", "Chex Quest", "c"
|
||||||
|
partime = 120
|
||||||
|
}
|
||||||
|
|
||||||
|
map E1M2
|
||||||
|
{
|
||||||
|
partime = 360
|
||||||
|
}
|
||||||
|
|
||||||
|
map E1M3
|
||||||
|
{
|
||||||
|
partime = 480
|
||||||
|
}
|
||||||
|
|
||||||
|
map E1M4
|
||||||
|
{
|
||||||
|
partime = 200
|
||||||
|
}
|
||||||
|
|
||||||
|
map E1M5
|
||||||
|
{
|
||||||
|
endgame = true
|
||||||
|
partime = 360
|
||||||
|
}
|
Loading…
x
Reference in New Issue
Block a user