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Center setup menu title patches (#1801)
* Center setup menu title patches * Use M_X_CENTER macro for consistency
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@ -70,6 +70,8 @@ boolean MN_PointInsideRect(mrect_t *rect, int x, int y);
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void MN_ClearMenus(void);
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void MN_Back(void);
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#define M_X_CENTER (-1)
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// [FG] alternative text for missing menu graphics lumps
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void MN_DrawTitle(int x, int y, const char *patch, const char *alttext);
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void MN_DrawStringCR(int cx, int cy, byte *cr1, byte *cr2, const char *ch);
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@ -1310,7 +1310,7 @@ static menu_t SoundDef = {sound_end, &MainDef, SoundMenu, M_DrawSound,
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static void M_DrawSound(void)
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{
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MN_DrawTitle(60, 38, "M_SVOL", "Sound Volume");
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MN_DrawTitle(M_X_CENTER, 38, "M_SVOL", "Sound Volume");
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int index = highlight_item + 1;
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menuitem_t *item = ¤tMenu->menuitems[index];
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@ -1873,7 +1873,7 @@ void MN_SetNextMenuAlt(ss_types type)
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static void M_DrawSetup(void)
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{
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MN_DrawTitle(108, 15, "M_OPTTTL", "OPTIONS");
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MN_DrawTitle(M_X_CENTER, 15, "M_OPTTTL", "OPTIONS");
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}
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/////////////////////////////
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@ -96,6 +96,7 @@ static boolean default_reset;
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#define M_X 240
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#define M_Y (29 + M_SPC)
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#define M_Y_WARN (SCREENHEIGHT - 15)
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#define M_Y_TITLE 2
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#define M_THRM_STEP 8
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#define M_THRM_HEIGHT 13
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@ -1215,7 +1216,7 @@ void MN_DrawKeybnd(void)
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// Set up the Key Binding screen
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DrawBackground("FLOOR4_6"); // Draw background
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MN_DrawTitle(84, 2, "M_KEYBND", "Key Bindings");
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MN_DrawTitle(M_X_CENTER, M_Y_TITLE, "M_KEYBND", "Key Bindings");
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DrawTabs();
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DrawInstructions();
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DrawScreenItems(current_menu);
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@ -1316,7 +1317,7 @@ void MN_DrawWeapons(void)
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inhelpscreens = true; // killough 4/6/98: Force status bar redraw
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DrawBackground("FLOOR4_6"); // Draw background
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MN_DrawTitle(109, 2, "M_WEAP", "Weapons");
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MN_DrawTitle(M_X_CENTER, M_Y_TITLE, "M_WEAP", "Weapons");
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DrawTabs();
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DrawInstructions();
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DrawScreenItems(current_menu);
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@ -1545,7 +1546,7 @@ void MN_DrawStatusHUD(void)
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inhelpscreens = true; // killough 4/6/98: Force status bar redraw
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DrawBackground("FLOOR4_6"); // Draw background
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MN_DrawTitle(59, 2, "M_STAT", "Status Bar/HUD");
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MN_DrawTitle(M_X_CENTER, M_Y_TITLE, "M_STAT", "Status Bar/HUD");
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DrawTabs();
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DrawInstructions();
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DrawScreenItems(current_menu);
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@ -1636,7 +1637,7 @@ void MN_DrawAutoMap(void)
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inhelpscreens = true; // killough 4/6/98: Force status bar redraw
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DrawBackground("FLOOR4_6"); // Draw background
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MN_DrawTitle(109, 2, "M_AUTO", "Automap");
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MN_DrawTitle(M_X_CENTER, M_Y_TITLE, "M_AUTO", "Automap");
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DrawInstructions();
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DrawScreenItems(current_menu);
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@ -1718,7 +1719,7 @@ void MN_DrawEnemy(void)
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inhelpscreens = true;
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DrawBackground("FLOOR4_6"); // Draw background
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MN_DrawTitle(114, 2, "M_ENEM", "Enemies");
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MN_DrawTitle(M_X_CENTER, M_Y_TITLE, "M_ENEM", "Enemies");
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DrawInstructions();
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DrawScreenItems(current_menu);
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@ -1812,7 +1813,7 @@ void MN_DrawCompat(void)
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inhelpscreens = true;
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DrawBackground("FLOOR4_6"); // Draw background
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MN_DrawTitle(52, 2, "M_COMPAT", "Compatibility");
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MN_DrawTitle(M_X_CENTER, M_Y_TITLE, "M_COMPAT", "Compatibility");
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DrawInstructions();
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DrawScreenItems(current_menu);
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@ -2456,7 +2457,7 @@ void MN_DrawGeneral(void)
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inhelpscreens = true;
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DrawBackground("FLOOR4_6"); // Draw background
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MN_DrawTitle(114, 2, "M_GENERL", "General");
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MN_DrawTitle(M_X_CENTER, M_Y_TITLE, "M_GENERL", "General");
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DrawTabs();
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DrawInstructions();
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DrawScreenItems(current_menu);
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@ -2932,7 +2933,7 @@ void MN_DrawCredits(void) // killough 10/98: credit screen
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M_snprintf(mbftext_s, sizeof(mbftext_s), PROJECT_STRING);
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inhelpscreens = true;
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DrawBackground(gamemode == shareware ? "CEIL5_1" : "MFLR8_4");
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MN_DrawTitle(42, 9, "MBFTEXT", mbftext_s);
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MN_DrawTitle(M_X_CENTER, 9, "MBFTEXT", mbftext_s);
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DrawScreenItems(cred_settings);
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}
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@ -3818,7 +3819,9 @@ void MN_DrawTitle(int x, int y, const char *patch, const char *alttext)
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if (patch_lump >= 0)
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{
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V_DrawPatch(x, y, V_CachePatchNum(patch_lump, PU_CACHE));
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patch_t *patch = V_CachePatchNum(patch_lump, PU_CACHE);
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V_DrawPatch(x == M_X_CENTER ? SCREENWIDTH / 2 - patch->width / 2 : x,
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y, patch);
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}
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else
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{
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