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synced 2025-09-25 13:55:36 -04:00
minor optimization to the blitting code
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9fe83a7cbe
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@ -47,14 +47,15 @@
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#include "icon.c"
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SDL_Surface *sdlscreen;
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static SDL_Surface *sdlscreen;
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// [FG] rendering window, renderer, intermediate ARGB frame buffer and texture
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SDL_Window *screen;
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SDL_Renderer *renderer;
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SDL_Surface *argbbuffer;
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SDL_Texture *texture;
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static SDL_Window *screen;
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static SDL_Renderer *renderer;
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static SDL_Surface *argbbuffer;
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static SDL_Texture *texture;
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static SDL_Rect blit_rect = {0};
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// [FG] window size when returning from fullscreen mode
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static int window_width, window_height;
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@ -727,7 +728,7 @@ void I_FinishUpdate(void)
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I_DrawDiskIcon();
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SDL_BlitSurface(sdlscreen, NULL, argbbuffer, NULL);
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SDL_LowerBlit(sdlscreen, &blit_rect, argbbuffer, &blit_rect);
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SDL_UpdateTexture(texture, NULL, argbbuffer->pixels, argbbuffer->pitch);
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@ -921,6 +922,9 @@ static void I_InitGraphicsMode(void)
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v_h = SCREENHEIGHT*2;
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}
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blit_rect.w = v_w;
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blit_rect.h = v_h;
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// haleyjd 10/09/05: from Chocolate DOOM
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// mouse grabbing
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if(M_CheckParm("-grabmouse"))
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@ -1071,6 +1075,7 @@ static void I_InitGraphicsMode(void)
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// [FG] screen buffer
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screens[0] = sdlscreen->pixels;
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memset(screens[0], 0, v_w * v_h * sizeof(*screens[0]));
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}
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// [FG] create intermediate ARGB frame buffer
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