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Merge pull request #1450 from fabiangreffrath/animated_counts
rename Smooth to Animated Health/Armor Count
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commit
2787af02ef
@ -3241,7 +3241,7 @@ setup_menu_t stat_settings1[] = // Status Bar and HUD Settings screen
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{"Backpack Shifts Ammo Color", S_YESNO, m_null, M_X, M_SPC, {"hud_backpack_thresholds"}},
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{"Backpack Shifts Ammo Color", S_YESNO, m_null, M_X, M_SPC, {"hud_backpack_thresholds"}},
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{"Armor Color Matches Type", S_YESNO, m_null, M_X, M_SPC, {"hud_armor_type"}},
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{"Armor Color Matches Type", S_YESNO, m_null, M_X, M_SPC, {"hud_armor_type"}},
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{"Smooth Health/Armor Count", S_YESNO, m_null, M_X, M_SPC, {"smooth_counts"}},
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{"Animated Health/Armor Count", S_YESNO, m_null, M_X, M_SPC, {"hud_animated_counts"}},
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MI_RESET,
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MI_RESET,
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@ -2609,10 +2609,10 @@ default_t defaults[] = {
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},
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},
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{ // [Alaux]
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{ // [Alaux]
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"smooth_counts",
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"hud_animated_counts",
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(config_t *) &smooth_counts, NULL,
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(config_t *) &hud_animated_counts, NULL,
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{0}, {0,1}, number, ss_stat, wad_yes,
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{0}, {0,1}, number, ss_stat, wad_yes,
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"1 to enable smooth health/armor counts"
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"1 to enable animated health/armor counts"
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},
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},
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{ // below is red
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{ // below is red
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@ -243,7 +243,7 @@ static patch_t *arms[6][2];
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static st_number_t w_ready;
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static st_number_t w_ready;
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// [Alaux]
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// [Alaux]
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int smooth_counts;
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int hud_animated_counts;
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int st_health = 100;
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int st_health = 100;
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int st_armor = 0;
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int st_armor = 0;
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@ -746,7 +746,7 @@ static int SmoothCount(int shownval, int realval)
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{
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{
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int step = realval - shownval;
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int step = realval - shownval;
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if (!smooth_counts || !step)
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if (!hud_animated_counts || !step)
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{
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{
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return realval;
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return realval;
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}
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}
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@ -60,7 +60,7 @@ void ST_InitRes(void);
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// killough 5/2/98: moved from m_misc.c:
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// killough 5/2/98: moved from m_misc.c:
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// [Alaux]
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// [Alaux]
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extern int smooth_counts;
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extern int hud_animated_counts;
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extern int st_health;
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extern int st_health;
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extern int st_armor;
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extern int st_armor;
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