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Use DV_MBF
instead of literal in A_RandomJump()
(#1674)
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@ -2784,7 +2784,7 @@ void A_PlaySound(mobj_t *mo)
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void A_RandomJump(mobj_t *mo)
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{
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if (demo_version < 203)
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if (demo_version < DV_MBF)
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return;
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if (P_Random(pr_randomjump) < mo->state->misc2)
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P_SetMobjState(mo, mo->state->misc1);
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