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use MAPNAME() more consistently (#836)
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parent
fa2398109e
commit
2b6ddd69ac
25
src/g_game.c
25
src/g_game.c
@ -1207,15 +1207,7 @@ static void G_WriteLevelStat(void)
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}
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}
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}
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}
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if (gamemode == commercial)
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strcpy(levelString, MAPNAME(gameepisode, gamemap));
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{
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M_snprintf(levelString, sizeof(levelString), "MAP%02d", gamemap);
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}
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else
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{
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M_snprintf(levelString, sizeof(levelString), "E%dM%d",
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gameepisode, gamemap);
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}
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G_FormatLevelStatTime(levelTimeString, leveltime);
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G_FormatLevelStatTime(levelTimeString, leveltime);
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G_FormatLevelStatTime(totalTimeString, totalleveltimes + leveltime);
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G_FormatLevelStatTime(totalTimeString, totalleveltimes + leveltime);
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@ -1854,10 +1846,7 @@ static uint64_t G_Signature(int sig_epi, int sig_map)
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int lump, i;
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int lump, i;
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char name[9];
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char name[9];
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if (gamemode == commercial)
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strcpy(name, MAPNAME(sig_epi, sig_map));
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sprintf(name, "map%02d", sig_map);
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else
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sprintf(name, "E%dM%d", sig_epi, sig_map);
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lump = W_CheckNumForName(name);
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lump = W_CheckNumForName(name);
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@ -3144,10 +3133,7 @@ mapentry_t *G_LookupMapinfo(int episode, int map)
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int i;
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int i;
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char lumpname[9];
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char lumpname[9];
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if (gamemode == commercial)
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strcpy(lumpname, MAPNAME(episode, map));
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M_snprintf(lumpname, 9, "MAP%02d", map);
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else
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M_snprintf(lumpname, 9, "E%dM%d", episode, map);
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for (i = 0; i < U_mapinfo.mapcount; i++)
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for (i = 0; i < U_mapinfo.mapcount; i++)
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{
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{
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@ -3181,14 +3167,13 @@ int G_ValidateMapName(const char *mapname, int *pEpi, int *pMap)
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{
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{
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if (sscanf(mapuname, "E%dM%d", &epi, &map) != 2)
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if (sscanf(mapuname, "E%dM%d", &epi, &map) != 2)
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return 0;
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return 0;
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M_snprintf(lumpname, 9, "E%dM%d", epi, map);
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strcpy(lumpname, MAPNAME(epi, map));
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}
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}
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else
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else
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{
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{
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if (sscanf(mapuname, "MAP%d", &map) != 1)
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if (sscanf(mapuname, "MAP%d", &map) != 1)
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return 0;
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return 0;
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M_snprintf(lumpname, 9, "MAP%02d", map);
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strcpy(lumpname, MAPNAME(epi = 1, map));
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epi = 1;
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}
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}
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if (epi > 4)
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if (epi > 4)
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@ -1549,10 +1549,7 @@ void P_SetupLevel(int episode, int map, int playermask, skill_t skill)
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// W_Reload (); killough 1/31/98: W_Reload obsolete
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// W_Reload (); killough 1/31/98: W_Reload obsolete
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// find map name
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// find map name
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if (gamemode == commercial)
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strcpy(lumpname, MAPNAME(episode, map));
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sprintf(lumpname, "MAP%02d", map); // killough 1/24/98: simplify
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else
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sprintf(lumpname, "E%dM%d", episode, map); // killough 1/24/98: simplify
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lumpnum = W_GetNumForName(lumpname);
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lumpnum = W_GetNumForName(lumpname);
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