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take clean screenshots with the base palette
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@ -2231,6 +2231,9 @@ void G_CleanScreenshot(void)
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{
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int old_screenblocks;
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boolean old_hide_weapon;
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extern void ST_ResetPalette(void);
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ST_ResetPalette();
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old_screenblocks = screenblocks;
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old_hide_weapon = hide_weapon;
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@ -1304,6 +1304,12 @@ void ST_Init(void)
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screens[4] = Z_Malloc(MAX_SCREENWIDTH*ST_HEIGHT*4, PU_STATIC, 0);
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}
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void ST_ResetPalette(void)
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{
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st_palette = -1;
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I_SetPalette(W_CacheLumpNum(lu_palette, PU_CACHE));
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}
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//----------------------------------------------------------------------------
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//
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// $Log: st_stuff.c,v $
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