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reset currently_active state to false in G_NextWeaponReset()
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@ -218,6 +218,7 @@ void G_NextWeaponResendCmd(void)
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void G_NextWeaponReset(void)
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void G_NextWeaponReset(void)
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{
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{
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currently_active = false;
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state = nw_state_none;
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state = nw_state_none;
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ST_ResetCarousel();
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ST_ResetCarousel();
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}
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}
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