Merge pull request #1720 from ceski-1/pitch_fix

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ceski 2024-05-31 06:35:44 -07:00 committed by GitHub
commit 4f95da2225
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8 changed files with 27 additions and 17 deletions

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@ -2456,6 +2456,7 @@ void D_DoomMain(void)
G_UpdateSideMove();
G_UpdateAngleFunctions();
G_UpdateLocalViewFunction();
G_UpdateControllerVariables();
G_UpdateMouseVariables();
R_UpdateViewAngleFunction();

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@ -171,6 +171,19 @@ int G_CarryVert(double vert)
static const int direction[] = {1, -1};
static double deltatics;
static double joy_scale_angle;
static double joy_scale_pitch;
void G_UpdateControllerVariables(void)
{
joy_scale_angle = angleturn[1] * direction[joy_invert_turn];
joy_scale_pitch = angleturn[1] * direction[joy_invert_look] * FRACUNIT;
if (correct_aspect_ratio)
{
joy_scale_pitch /= 1.2;
}
}
void G_UpdateDeltaTics(void)
{
@ -200,14 +213,12 @@ void G_UpdateDeltaTics(void)
double G_CalcControllerAngle(void)
{
return (angleturn[1] * axes[AXIS_TURN] * direction[joy_invert_turn]
* deltatics);
return (axes[AXIS_TURN] * joy_scale_angle * deltatics);
}
double G_CalcControllerPitch(void)
{
return (angleturn[1] * axes[AXIS_LOOK] * direction[joy_invert_look]
* deltatics * FRACUNIT);
return (axes[AXIS_LOOK] * joy_scale_pitch * deltatics);
}
int G_CalcControllerSideTurn(int speed)
@ -297,6 +308,11 @@ void G_UpdateMouseVariables(void)
{
mouse_sens_pitch = ((double)(mouse_sensitivity_y_look + 5) * 8 / 10
* direction[mouse_y_invert] * FRACUNIT);
if (correct_aspect_ratio)
{
mouse_sens_pitch /= 1.2;
}
}
if (mouse_sensitivity_strafe)

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@ -35,6 +35,7 @@ int G_CarryVert(double vert);
// Gamepad
void G_UpdateControllerVariables(void);
void G_UpdateDeltaTics(void);
double G_CalcControllerAngle(void);
double G_CalcControllerPitch(void);

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@ -83,7 +83,7 @@ boolean toggle_fullscreen;
boolean toggle_exclusive_fullscreen;
static boolean use_vsync; // killough 2/8/98: controls whether vsync is called
static boolean correct_aspect_ratio;
boolean correct_aspect_ratio;
static int fpslimit; // when uncapped, limit framerate to this value
static boolean fullscreen;
static boolean exclusive_fullscreen;

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@ -77,6 +77,7 @@ extern boolean resetneeded;
extern boolean setrefreshneeded;
extern boolean toggle_fullscreen;
extern boolean toggle_exclusive_fullscreen;
extern boolean correct_aspect_ratio;
extern boolean screenvisible;
extern int gamma2;

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@ -2189,7 +2189,8 @@ static setup_menu_t gen_settings4[] = {
{"Free Look", S_ONOFF, CNTR_X, M_SPC, {"padlook"}, m_null, input_null,
str_empty, MN_UpdateFreeLook},
{"Invert Look", S_ONOFF, CNTR_X, M_SPC, {"joy_invert_look"}},
{"Invert Look", S_ONOFF, CNTR_X, M_SPC, {"joy_invert_look"},
m_null, input_null, str_empty, G_UpdateControllerVariables},
MI_GAP,

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@ -45,16 +45,7 @@
static fixed_t PlayerSlope(player_t *player)
{
const fixed_t pitch = player->pitch;
if (pitch)
{
const fixed_t slope = -finetangent[(ANG90 - pitch) >> ANGLETOFINESHIFT];
return (fixed_t)((int64_t)slope * SCREENHEIGHT / ACTUALHEIGHT);
}
else
{
return 0;
}
return pitch ? -finetangent[(ANG90 - pitch) >> ANGLETOFINESHIFT] : 0;
}
// Index of the special effects (INVUL inverse) map.

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@ -497,7 +497,6 @@ static void R_SetupFreelook(void)
if (viewpitch)
{
dy = FixedMul(projection, -finetangent[(ANG90 - viewpitch) >> ANGLETOFINESHIFT]);
dy = (fixed_t)((int64_t)dy * SCREENHEIGHT / ACTUALHEIGHT);
}
else
{