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work-around a bug in Windows 11's Direct3D9 VSync timer (#501)
* work-around a bug in Windows 11's Direct3D9 VSync timer * set direct3d11 on all versions of Windows
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@ -1499,6 +1499,11 @@ static void I_InitGraphicsMode(void)
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texture = NULL;
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texture = NULL;
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}
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}
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#ifdef _WIN32
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// [FG] work-around a bug in Windows 11's Direct3D9 VSync timer
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SDL_SetHint(SDL_HINT_RENDER_DRIVER, "direct3d11");
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#endif
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renderer = SDL_CreateRenderer(screen, -1, flags);
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renderer = SDL_CreateRenderer(screen, -1, flags);
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// [FG] try again without hardware acceleration
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// [FG] try again without hardware acceleration
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