de-hardcode colored blood values (#450)

Apply them using the doom-all autoload instead. Much less values to set, reset and apply again.
This commit is contained in:
Fabian Greffrath 2022-02-14 12:30:14 +01:00 committed by GitHub
parent 1da1e2cb33
commit 50075358ee
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GPG Key ID: 4AEE18F83AFDEB23
6 changed files with 8 additions and 27 deletions

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@ -1812,11 +1812,6 @@ static void D_InitTables(void)
mobjinfo[MT_HEADSHOT].altspeed = 20 * FRACUNIT; mobjinfo[MT_HEADSHOT].altspeed = 20 * FRACUNIT;
mobjinfo[MT_TROOPSHOT].altspeed = 20 * FRACUNIT; mobjinfo[MT_TROOPSHOT].altspeed = 20 * FRACUNIT;
// [Woof!]
mobjinfo[MT_HEAD].bloodcolor = 3; // Blue
mobjinfo[MT_BRUISER].bloodcolor = 2; // Green
mobjinfo[MT_KNIGHT].bloodcolor = 2; // Green
// DEHEXTRA // DEHEXTRA
mobjinfo[MT_WOLFSS].droppeditem = MT_CLIP; mobjinfo[MT_WOLFSS].droppeditem = MT_CLIP;
mobjinfo[MT_POSSESSED].droppeditem = MT_CLIP; mobjinfo[MT_POSSESSED].droppeditem = MT_CLIP;

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@ -4,12 +4,6 @@ Dropped item = 0
Thing 3 (Shotgun guy) Thing 3 (Shotgun guy)
Dropped item = 0 Dropped item = 0
Thing 15 (Cacodemon)
Blood color = 0
Thing 16 (Baron of Hell)
Blood color = 0
[STRINGS] [STRINGS]
HUSTR_E1M6 = E1M5: Caverns of Bazoik HUSTR_E1M6 = E1M5: Caverns of Bazoik
HUSTR_E1M7 = E1M5: Caverns of Bazoik HUSTR_E1M7 = E1M5: Caverns of Bazoik

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@ -0,0 +1,8 @@
Thing 15 (Cacodemon)
Blood color = 3
Thing 16 (Baron of Hell)
Blood color = 2
Thing 18 (Hell Knight)
Blood color = 2

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@ -1,8 +1,2 @@
Thing 16 (Baron of Hell)
Blood color = 0
Thing 18 (Hell knight)
Blood color = 0
Thing 21 (Arachnotron) Thing 21 (Arachnotron)
Blood color = 2 Blood color = 2

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@ -1,5 +0,0 @@
Thing 15 (Cacodemon)
Blood color = 0
Thing 16 (Baron of Hell)
Blood color = 0

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@ -1,5 +0,0 @@
Thing 15 (Cacodemon)
Blood color = 0
Thing 16 (Baron of Hell)
Blood color = 0