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provide a default map progression if neither nextmap nor endpic are set (#835)
* fix and extend the code to provide a default map progression if neither nextmap nor endpic are set * use strcasecmp instead of stricmp * Update u_mapinfo.c * Update u_mapinfo.c
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@ -668,15 +668,6 @@ static int ParseStandardProperty(u_scanner_t* s, mapentry_t *mape)
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U_GetNextToken(s, true);
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U_GetNextToken(s, true);
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} while (U_CheckToken(s, ','));
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} while (U_CheckToken(s, ','));
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if (!mape->nextmap[0] && !mape->endpic[0])
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{
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int ep, map;
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G_ValidateMapName(mape->mapname, &ep, &map);
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strcpy(mape->nextmap, MAPNAME(ep, map + 1));
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}
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free(pname);
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free(pname);
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return status;
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return status;
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}
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}
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@ -758,6 +749,34 @@ void U_ParseMapInfo(boolean is_default, const char *buffer, size_t length)
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continue;
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continue;
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}
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}
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// Set default level progression here to simplify the checks elsewhere.
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// Doing this lets us skip all normal code for this if nothing has been defined.
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if (parsed.endpic[0] && (strcmp(parsed.endpic, "-") != 0))
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{
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parsed.nextmap[0] = 0;
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}
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else if (!parsed.nextmap[0] && !parsed.endpic[0])
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{
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if (!strcasecmp(parsed.mapname, "MAP30"))
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strcpy(parsed.endpic, "$CAST");
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else if (!strcasecmp(parsed.mapname, "E1M8"))
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strcpy(parsed.endpic, gamemode == retail ? "CREDIT" : "HELP2");
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else if (!strcasecmp(parsed.mapname, "E2M8"))
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strcpy(parsed.endpic, "VICTORY2");
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else if (!strcasecmp(parsed.mapname, "E3M8"))
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strcpy(parsed.endpic, "$BUNNY");
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else if (!strcasecmp(parsed.mapname, "E4M8"))
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strcpy(parsed.endpic, "ENDPIC");
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else
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{
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int ep, map;
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G_ValidateMapName(parsed.mapname, &ep, &map);
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strcpy(parsed.nextmap, MAPNAME(ep, map + 1));
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}
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}
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// Does this property already exist? If yes, replace it.
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// Does this property already exist? If yes, replace it.
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for(i = 0; i < U_mapinfo.mapcount; i++)
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for(i = 0; i < U_mapinfo.mapcount; i++)
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{
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{
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