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some recent updates to the changelog
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@ -30,17 +30,21 @@ The following code changes have been introduced in Woof! relative to MBF or WinM
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* On non-Windows systems, volatile data such as config files and savegames are stored in a user writable directory.
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* On Windows systems, support has been added for dragging and dropping WAD and DEH files onto the executable.
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* If the SDL2_Image library is found at runtime, screnshots may be saved in PNG format.
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* The sound system has been completely overhauled, letting SDL_Mixer do the actual sound mixing and getting rid of the fragile sound channel locking.
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* The original Spectre/Invisibility fuzz effect has been brought back.
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* The flashing disk icon has been brought back.
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* Error messages now appear in a pop-up window.
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* All non-free embedded lumps have been either removed or replaced.
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* Support for helper dogs and beta emulation is now unconditionally enabled.
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* 32 MiB are now allocated by default for zone memory.
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## Input
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* Support for up to 5 mouse buttons and up to 12 joystick buttons has been added.
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* Keyboard and mouse bindings for prev/next weapon have been added (bound to buttons 4 and 5, resp. the mouse wheel), joystick bindings for strafe left/right have been added (bound to buttons 5 and 6), joystick bindings for prev/next weapon have been added (prev weapon bound to button 3), joystick bindings for the automap and the main menu have been added.
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* Key and button bindings may be cleared in the respective menu using the <kbd>DEL</kbd> key.
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* Movement keys are bound to the WASD scheme by default.
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* Menu control by mouse has been disabled.
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## Bug fixes
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