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@ -224,8 +224,12 @@ boolean P_CheckSight(mobj_t *t1, mobj_t *t2)
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//
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// Check in REJECT table.
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// [FG] fix crash when loading maps without REJECT table
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if (rejectmatrix)
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{
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if (rejectmatrix[pnum>>3] & (1 << (pnum&7))) // can't possibly be connected
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return false;
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}
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// killough 4/19/98: make fake floors and ceilings block monster view
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if ((s1->heightsec != -1 &&
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