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b2ee08b2aa
commit
60d9deae96
@ -989,6 +989,7 @@ void I_SetPalette(byte *palette)
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colors[i].r = gamma[*palette++];
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colors[i].g = gamma[*palette++];
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colors[i].b = gamma[*palette++];
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colors[i].a = 0xffu;
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}
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SDL_SetPaletteColors(screenbuffer->format->palette, colors, 0, 256);
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@ -1372,7 +1373,7 @@ static void CreateUpscaledTexture(boolean force)
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// screen.
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texture_upscaled = SDL_CreateTexture(
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renderer, SDL_GetWindowPixelFormat(screen), SDL_TEXTUREACCESS_TARGET,
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renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET,
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w_upscale * screen_width, h_upscale * screen_height);
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SDL_SetTextureScaleMode(texture_upscaled, SDL_ScaleModeLinear);
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@ -1750,7 +1751,7 @@ static void CreateSurfaces(int w, int h)
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uint32_t rmask, gmask, bmask, amask;
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int bpp;
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SDL_PixelFormatEnumToMasks(SDL_GetWindowPixelFormat(screen), &bpp,
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SDL_PixelFormatEnumToMasks(SDL_PIXELFORMAT_ARGB8888, &bpp,
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&rmask, &gmask, &bmask, &amask);
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argbbuffer =
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SDL_CreateRGBSurface(0, w, h, bpp, rmask, gmask, bmask, amask);
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@ -1766,7 +1767,7 @@ static void CreateSurfaces(int w, int h)
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SDL_DestroyTexture(texture);
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}
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texture = SDL_CreateTexture(renderer, SDL_GetWindowPixelFormat(screen),
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texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888,
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SDL_TEXTUREACCESS_STREAMING, w, h);
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SDL_SetTextureScaleMode(texture, SDL_ScaleModeNearest);
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