fix fullscreen overlay automap (#942)

This commit is contained in:
Fabian Greffrath 2023-03-16 09:10:53 +01:00 committed by GitHub
parent 688472f634
commit 64583c43c8
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@ -681,6 +681,9 @@ void AM_LevelInit(void)
// killough 11/98: ... finally add hires support :)
f_w = (SCREENWIDTH) << hires;
if (automapoverlay && scaledviewheight == SCREENHEIGHT)
f_h = (SCREENHEIGHT) << hires;
else
f_h = (SCREENHEIGHT-ST_HEIGHT) << hires;
AM_enableSmoothLines();
@ -750,16 +753,17 @@ void AM_Stop (void)
//
void AM_Start()
{
static int lastlevel = -1, lastepisode = -1, last_hires = -1, last_widescreen = -1;
static int lastlevel = -1, lastepisode = -1, last_hires = -1, last_widescreen = -1, last_viewheight = -1;
if (!stopped)
AM_Stop();
stopped = false;
if (lastlevel != gamemap || lastepisode != gameepisode || hires!=last_hires
|| widescreen != last_widescreen)
|| widescreen != last_widescreen || viewheight != last_viewheight)
{
last_hires = hires; // killough 11/98
last_widescreen = widescreen;
last_viewheight = viewheight;
AM_LevelInit();
lastlevel = gamemap;
lastepisode = gameepisode;
@ -952,6 +956,8 @@ boolean AM_Responder
case 1: plr->message = s_AMSTR_OVERLAYON; break;
default: plr->message = s_AMSTR_OVERLAYOFF; break;
}
AM_LevelInit();
AM_initVariables();
}
else if (M_InputActivated(input_map_rotate))
{