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improved logging for level setup and game loading
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f9440f8678
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@ -1630,6 +1630,17 @@ static void G_DoLoadGame(void)
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else // Loading games from menu isn't allowed during demo recordings,
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else // Loading games from menu isn't allowed during demo recordings,
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if (demorecording) // So this can only possibly be a -recordfrom command.
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if (demorecording) // So this can only possibly be a -recordfrom command.
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G_BeginRecording();// Start the -recordfrom, since the game was loaded.
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G_BeginRecording();// Start the -recordfrom, since the game was loaded.
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// [FG] log game loading
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{
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const int time = leveltime / TICRATE;
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const int ttime = (totalleveltimes + leveltime) / TICRATE;
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fprintf(stderr, "G_DoLoadGame: Slot %d, %.8s (%s), Skill %d, Time %02d:%02d:%02d/%02d:%02d:%02d\n",
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savegameslot, lumpinfo[maplumpnum].name, W_WadNameForLump(maplumpnum), gameskill,
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time/3600, (time%3600)/60, time%60,
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ttime/3600, (ttime%3600)/60, ttime%60);
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}
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}
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}
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//
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//
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@ -41,6 +41,7 @@
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#include "p_tick.h"
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#include "p_tick.h"
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#include "p_enemy.h"
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#include "p_enemy.h"
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#include "s_sound.h"
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#include "s_sound.h"
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#include "m_misc2.h" // [FG] M_StringJoin()
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// [FG] support maps with NODES in compressed or uncompressed ZDBSP format or DeePBSP format
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// [FG] support maps with NODES in compressed or uncompressed ZDBSP format or DeePBSP format
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#include "p_extnodes.h"
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#include "p_extnodes.h"
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@ -733,9 +734,10 @@ static void P_CreateBlockMap(void)
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// killough 3/30/98: Rewritten to remove blockmap limit
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// killough 3/30/98: Rewritten to remove blockmap limit
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//
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//
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void P_LoadBlockMap (int lump)
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boolean P_LoadBlockMap (int lump)
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{
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{
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long count;
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long count;
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boolean ret = true;
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if (M_CheckParm("-blockmap") || (count = W_LumpLength(lump)/2) >= 0x10000 || count < 4) // [FG] always rebuild too short blockmaps
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if (M_CheckParm("-blockmap") || (count = W_LumpLength(lump)/2) >= 0x10000 || count < 4) // [FG] always rebuild too short blockmaps
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P_CreateBlockMap();
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P_CreateBlockMap();
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@ -767,6 +769,8 @@ void P_LoadBlockMap (int lump)
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bmaporgy = blockmaplump[1]<<FRACBITS;
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bmaporgy = blockmaplump[1]<<FRACBITS;
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bmapwidth = blockmaplump[2];
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bmapwidth = blockmaplump[2];
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bmapheight = blockmaplump[3];
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bmapheight = blockmaplump[3];
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ret = false;
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}
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}
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// clear out mobj chains
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// clear out mobj chains
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@ -774,6 +778,8 @@ void P_LoadBlockMap (int lump)
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blocklinks = Z_Malloc (count,PU_LEVEL, 0);
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blocklinks = Z_Malloc (count,PU_LEVEL, 0);
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memset (blocklinks, 0, count);
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memset (blocklinks, 0, count);
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blockmap = blockmaplump+4;
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blockmap = blockmaplump+4;
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return ret;
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}
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}
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//
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//
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@ -980,10 +986,11 @@ static void P_SegLengthsAngles (void)
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// [FG] pad the REJECT table when the lump is too small
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// [FG] pad the REJECT table when the lump is too small
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static void P_LoadReject(int lumpnum)
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static boolean P_LoadReject(int lumpnum)
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{
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{
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int minlength;
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int minlength;
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int lumplen;
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int lumplen;
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boolean ret;
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// Calculate the size that the REJECT lump *should* be.
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// Calculate the size that the REJECT lump *should* be.
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@ -998,6 +1005,7 @@ static void P_LoadReject(int lumpnum)
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if (lumplen >= minlength)
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if (lumplen >= minlength)
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{
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{
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rejectmatrix = W_CacheLumpNum(lumpnum, PU_LEVEL);
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rejectmatrix = W_CacheLumpNum(lumpnum, PU_LEVEL);
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ret = false;
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}
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}
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else
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else
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{
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{
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@ -1016,7 +1024,10 @@ static void P_LoadReject(int lumpnum)
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}
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}
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memset(rejectmatrix + lumplen, padvalue, minlength - lumplen);
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memset(rejectmatrix + lumplen, padvalue, minlength - lumplen);
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ret = true;
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}
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}
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return ret;
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}
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}
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//
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//
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@ -1033,6 +1044,7 @@ void P_SetupLevel(int episode, int map, int playermask, skill_t skill)
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char lumpname[9];
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char lumpname[9];
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int lumpnum;
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int lumpnum;
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mapformat_t mapformat;
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mapformat_t mapformat;
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boolean gen_blockmap, pad_reject;
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totalkills = totalitems = totalsecret = wminfo.maxfrags = 0;
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totalkills = totalitems = totalsecret = wminfo.maxfrags = 0;
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wminfo.partime = 180;
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wminfo.partime = 180;
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@ -1085,7 +1097,7 @@ void P_SetupLevel(int episode, int map, int playermask, skill_t skill)
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P_LoadLineDefs (lumpnum+ML_LINEDEFS); // |
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P_LoadLineDefs (lumpnum+ML_LINEDEFS); // |
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P_LoadSideDefs2 (lumpnum+ML_SIDEDEFS); // |
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P_LoadSideDefs2 (lumpnum+ML_SIDEDEFS); // |
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P_LoadLineDefs2 (lumpnum+ML_LINEDEFS); // killough 4/4/98
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P_LoadLineDefs2 (lumpnum+ML_LINEDEFS); // killough 4/4/98
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P_LoadBlockMap (lumpnum+ML_BLOCKMAP); // killough 3/1/98
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gen_blockmap = P_LoadBlockMap (lumpnum+ML_BLOCKMAP); // killough 3/1/98
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// [FG] support maps with NODES in compressed or uncompressed ZDBSP format or DeePBSP format
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// [FG] support maps with NODES in compressed or uncompressed ZDBSP format or DeePBSP format
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if (mapformat == MFMT_ZDBSPX || mapformat == MFMT_ZDBSPZ)
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if (mapformat == MFMT_ZDBSPX || mapformat == MFMT_ZDBSPZ)
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{
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{
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@ -1105,7 +1117,7 @@ void P_SetupLevel(int episode, int map, int playermask, skill_t skill)
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}
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}
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// [FG] pad the REJECT table when the lump is too small
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// [FG] pad the REJECT table when the lump is too small
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P_LoadReject (lumpnum+ML_REJECT);
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pad_reject = P_LoadReject (lumpnum+ML_REJECT);
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P_GroupLines();
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P_GroupLines();
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P_RemoveSlimeTrails(); // killough 10/98: remove slime trails from wad
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P_RemoveSlimeTrails(); // killough 10/98: remove slime trails from wad
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@ -1145,6 +1157,29 @@ void P_SetupLevel(int episode, int map, int playermask, skill_t skill)
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// [FG] current map lump number
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// [FG] current map lump number
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maplumpnum = lumpnum;
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maplumpnum = lumpnum;
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// [FG] log level setup
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{
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const int ttime = (totalleveltimes + leveltime) / TICRATE;
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char *rfn_str = M_StringJoin(
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respawnparm ? " -respawn" : "",
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fastparm ? " -fast" : "",
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nomonsters ? " -nomonsters" : "",
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NULL);
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fprintf(stderr, "P_SetupLevel: %.8s (%s), %s%s%s, Skill %d%s, Total %d:%02d:%02d\n",
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lumpinfo[maplumpnum].name, W_WadNameForLump(maplumpnum),
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mapformat == MFMT_ZDBSPX ? "ZDBSP nodes" :
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mapformat == MFMT_ZDBSPZ ? "compressed ZDBSP nodes" :
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mapformat == MFMT_DEEPBSP ? "DeepBSP nodes" :
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"Doom nodes",
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gen_blockmap ? " + generated Blockmap" : "",
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pad_reject ? " + padded Reject table" : "",
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(int)skill, rfn_str,
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ttime/3600, (ttime%3600)/60, ttime%60);
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(free)(rfn_str);
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}
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}
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}
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//
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//
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