some more startup messages cosmetics

This commit is contained in:
Fabian Greffrath 2023-01-13 10:02:37 +01:00
parent 32e7b145fc
commit 69b82e1a02
4 changed files with 6 additions and 4 deletions

View File

@ -2431,6 +2431,8 @@ void D_DoomMain(void)
puts("ST_Init: Init status bar.");
ST_Init();
putchar('\n');
idmusnum = -1; //jff 3/17/98 insure idmus number is blank
// check for a driver that wants intermission stats

View File

@ -287,10 +287,10 @@ void D_CheckNetGame (void)
D_StartNetGame(&settings, NULL);
LoadGameSettings(&settings);
printf("startskill %i deathmatch: %i startmap: %i startepisode: %i\n",
printf(" startskill %i deathmatch: %i startmap: %i startepisode: %i\n",
startskill, deathmatch, startmap, startepisode);
printf("player %i of %i (%i nodes)\n",
printf(" player %i of %i (%i nodes)\n",
consoleplayer+1, settings.num_players, settings.num_players);
}

View File

@ -268,7 +268,7 @@ static boolean I_FL_InitMusic(int device)
return false;
}
printf("FluidSynth Init: Using '%s'.\n",
printf(" FluidSynth Init: Using '%s'.\n",
lumpnum >= 0 ? "SNDFONT lump" : soundfont_path);
return true;

View File

@ -694,7 +694,7 @@ void I_InitSound(void)
{
int i;
printf("Precaching all sound effects...");
printf(" Precaching all sound effects... ");
for (i = 1; i < num_sfx; i++)
{
// DEHEXTRA has turned S_sfx into a sparse array