diff --git a/src/i_gamepad.c b/src/i_gamepad.c index a8a10473..b0f1fa4b 100644 --- a/src/i_gamepad.c +++ b/src/i_gamepad.c @@ -495,23 +495,23 @@ void I_BindGamepadVariables(void) BIND_NUM_PADADV(joy_stick_layout, LAYOUT_DEFAULT, 0, NUM_LAYOUTS - 1, "Analog stick layout (0 = Off; 1 = Default; 2 = Southpaw; 3 = Legacy; " "4 = Legacy Southpaw; 5 = Flick Stick; 6 = Flick Stick Southpaw)"); - BIND_NUM(joy_forward_sensitivity, 10, 0, 40, + BIND_NUM_PADADV(joy_forward_sensitivity, 10, 0, 40, "Forward sensitivity (0 = 0.0x; 40 = 4.0x)"); - BIND_NUM(joy_strafe_sensitivity, 10, 0, 40, + BIND_NUM_PADADV(joy_strafe_sensitivity, 10, 0, 40, "Strafe sensitivity (0 = 0.0x; 40 = 4.0x)"); BIND_NUM_GENERAL(joy_turn_speed, DEFAULT_SPEED, 0, 720, "Turn speed [degrees/second]"); BIND_NUM_GENERAL(joy_look_speed, DEFAULT_SPEED * 9 / 16, 0, 720, "Look speed [degrees/second]"); - BIND_NUM(joy_outer_turn_speed, 0, 0, 720, + BIND_NUM_PADADV(joy_outer_turn_speed, 0, 0, 720, "Extra turn speed at outer deadzone [degrees/second]"); BIND_NUM(joy_outer_look_speed, 0, 0, 720, "Extra look speed at outer deadzone [degrees/second]"); - BIND_NUM(joy_outer_ramp_time, 20, 0, 100, + BIND_NUM_PADADV(joy_outer_ramp_time, 20, 0, 100, "Ramp time for extra speed (0 = Instant; 100 = 1000 ms)"); BIND_NUM_PADADV(joy_movement_type, 1, 0, 1, "Movement type (0 = Normalized; 1 = Faster Diagonals)"); - BIND_NUM_PADADV(joy_movement_curve, 10, 10, 30, + BIND_NUM(joy_movement_curve, 10, 10, 30, "Movement response curve (10 = Linear; 20 = Squared; 30 = Cubed)"); BIND_NUM_PADADV(joy_camera_curve, 20, 10, 30, "Camera response curve (10 = Linear; 20 = Squared; 30 = Cubed)");