Revert "don't use SDL_RenderSetLogicalSize (#1847)" (#1906)

This reverts commit 8a8a47c29ef7d9a3c1f03fc8daaf0bbd7b05544a.
This commit is contained in:
Roman Fomin 2024-09-14 13:03:21 +07:00 committed by GitHub
parent dad1c68407
commit 707cd5c5c6
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@ -265,9 +265,6 @@ static void FocusLost(void)
#define FocusLost()
#endif
static boolean letterboxed;
static void UpdateViewport(void);
// [FG] window event handling from Chocolate Doom 3.0
static void HandleWindowEvent(SDL_WindowEvent *event)
@ -317,7 +314,6 @@ static void HandleWindowEvent(SDL_WindowEvent *event)
SDL_GetWindowPosition(screen, &window_x, &window_y);
}
window_resize = true;
UpdateViewport();
break;
case SDL_WINDOWEVENT_MOVED:
@ -418,8 +414,6 @@ static void I_ToggleFullScreen(void)
SDL_SetWindowResizable(screen, SDL_TRUE);
SDL_SetWindowSize(screen, window_width, window_height);
}
UpdateViewport();
}
static void I_ToggleExclusiveFullScreen(void)
@ -673,10 +667,7 @@ static void UpdateRender(void)
SDL_UnlockTexture(texture);
if (letterboxed)
{
SDL_RenderClear(renderer);
}
SDL_RenderClear(renderer);
if (texture_upscaled)
{
@ -1405,60 +1396,15 @@ static void CreateUpscaledTexture(boolean force)
SDL_SetTextureScaleMode(texture_upscaled, SDL_ScaleModeLinear);
}
static void UpdateViewport(void)
{
int w, h;
SDL_GetRendererOutputSize(renderer, &w, &h);
double real_aspect = (double)w / h;
double want_aspect = CurrentAspectRatio();
// Clear the scale because we're setting viewport in output coordinates
SDL_RenderSetScale(renderer, 1.0f, 1.0f);
SDL_Rect viewport = {0};
if (fabs(want_aspect - real_aspect) < 0.0001)
{
float scalex = (float)w / video.width;
float scaley = (float)h / actualheight;
viewport.w = w;
viewport.h = h;
SDL_RenderSetViewport(renderer, &viewport);
SDL_RenderSetScale(renderer, scalex, scaley);
letterboxed = false;
return;
}
float scale;
letterboxed = true;
if (want_aspect > real_aspect)
{
scale = (float)w / video.width;
viewport.w = w;
viewport.h = (int)floor(actualheight * scale);
viewport.y = (h - viewport.h) / 2;
}
else
{
scale = (float)h / actualheight;
viewport.h = h;
viewport.w = (int)floor(video.width * scale);
viewport.x = (w - viewport.w) / 2;
}
SDL_RenderSetViewport(renderer, &viewport);
SDL_RenderSetScale(renderer, scale, scale);
}
static void ResetLogicalSize(void)
{
blit_rect.w = video.width;
blit_rect.h = video.height;
UpdateViewport();
if (SDL_RenderSetLogicalSize(renderer, video.width, actualheight))
{
I_Printf(VB_ERROR, "Failed to set logical size: %s", SDL_GetError());
}
if (smooth_scaling)
{