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https://github.com/fabiangreffrath/woof.git
synced 2025-09-26 06:20:16 -04:00
remove looping sounds quirk (#973)
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parent
0ff8bdb36b
commit
7338feccef
@ -2416,10 +2416,6 @@ void G_Ticker(void)
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gamestate == GS_INTERMISSION ? WI_Ticker() :
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gamestate == GS_FINALE ? F_Ticker() :
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gamestate == GS_DEMOSCREEN ? D_PageTicker() : (void) 0;
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// [FG] stop looping sounds if P_Ticker() didn't run through
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if (leveltime == oldleveltime)
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S_StopLoopSounds();
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}
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//
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@ -332,7 +332,7 @@ int I_GetSfxLumpNum(sfxinfo_t *sfx)
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// active sounds, which is maintained as a given number
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// of internal channels. Returns a free channel.
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//
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int I_StartSound(sfxinfo_t *sound, int vol, int sep, int pitch, boolean loop)
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int I_StartSound(sfxinfo_t *sound, int vol, int sep, int pitch)
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{
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static unsigned int id = 0;
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int channel;
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@ -361,7 +361,6 @@ int I_StartSound(sfxinfo_t *sound, int vol, int sep, int pitch, boolean loop)
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I_UpdateSoundParams(channel, vol, sep);
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alSourcei(source, AL_BUFFER, buffer);
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alSourcei(source, AL_LOOPING, loop ? AL_TRUE : AL_FALSE);
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if (pitch != NORM_PITCH)
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{
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alSourcef(source, AL_PITCH, steptable[pitch]);
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@ -60,7 +60,7 @@ void I_SetChannels(void);
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int I_GetSfxLumpNum(sfxinfo_t *sfxinfo);
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// Starts a sound in a particular sound channel.
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int I_StartSound(sfxinfo_t *sound, int vol, int sep, int pitch, boolean loop);
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int I_StartSound(sfxinfo_t *sound, int vol, int sep, int pitch);
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// Stops a sound channel.
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void I_StopSound(int handle);
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@ -75,7 +75,7 @@ void T_MoveCeiling (ceiling_t* ceiling)
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case genSilentCrusher:
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break;
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default:
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S_LoopSound((mobj_t *)&ceiling->sector->soundorg, sfx_stnmov, 8);
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S_StartSound((mobj_t *)&ceiling->sector->soundorg, sfx_stnmov);
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break;
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}
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}
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@ -139,7 +139,7 @@ void T_MoveCeiling (ceiling_t* ceiling)
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case genSilentCrusher:
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break;
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default:
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S_LoopSound((mobj_t *)&ceiling->sector->soundorg, sfx_stnmov, 8);
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S_StartSound((mobj_t *)&ceiling->sector->soundorg, sfx_stnmov);
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}
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}
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@ -246,7 +246,7 @@ void T_MoveFloor(floormove_t* floor)
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);
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if (!(leveltime&7)) // make the floormove sound
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S_LoopSound((mobj_t *)&floor->sector->soundorg, sfx_stnmov, 8);
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S_StartSound((mobj_t *)&floor->sector->soundorg, sfx_stnmov);
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if (res == pastdest) // if destination height is reached
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{
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@ -393,7 +393,7 @@ void T_MoveElevator(elevator_t* elevator)
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// make floor move sound
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if (!(leveltime&7))
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S_LoopSound((mobj_t *)&elevator->sector->soundorg, sfx_stnmov, 8);
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S_StartSound((mobj_t *)&elevator->sector->soundorg, sfx_stnmov);
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if (res == pastdest) // if destination height acheived
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{
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@ -53,7 +53,7 @@ void T_PlatRaise(plat_t* plat)
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|| plat->type == raiseToNearestAndChange)
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{
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if (!(leveltime&7))
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S_LoopSound((mobj_t *)&plat->sector->soundorg, sfx_stnmov, 8);
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S_StartSound((mobj_t *)&plat->sector->soundorg, sfx_stnmov);
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}
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// if encountered an obstacle, and not a crush type, reverse direction
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@ -60,8 +60,6 @@ typedef struct channel_s
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int priority; // current priority value
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int singularity; // haleyjd 09/27/06: stored singularity value
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int idnum; // haleyjd 09/30/06: unique id num for sound event
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boolean loop;
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int loop_timeout;
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} channel_t;
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// the set of channels available
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@ -118,20 +116,6 @@ static void S_StopChannel(int cnum)
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}
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}
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void S_StopLoopSounds (void)
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{
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int cnum;
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if (!nosfxparm)
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{
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for (cnum = 0; cnum < numChannels; ++cnum)
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{
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if (channels[cnum].sfxinfo && channels[cnum].loop)
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S_StopChannel(cnum);
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}
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}
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}
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//
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// S_AdjustSoundParams
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//
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@ -220,8 +204,7 @@ static int S_AdjustSoundParams(const mobj_t *listener, const mobj_t *source,
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// Note that a higher priority number means lower priority!
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//
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static int S_getChannel(const mobj_t *origin, sfxinfo_t *sfxinfo,
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int priority, int singularity,
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boolean loop, int loop_timeout)
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int priority, int singularity)
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{
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// channel number to use
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int cnum;
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@ -235,19 +218,8 @@ static int S_getChannel(const mobj_t *origin, sfxinfo_t *sfxinfo,
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// haleyjd 06/12/08: only if subchannel matches
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for (cnum = 0; cnum < numChannels; ++cnum)
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{
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if (!channels[cnum].sfxinfo)
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continue;
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// [FG] looping sounds don't interrupt each other
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if (channels[cnum].sfxinfo == sfxinfo &&
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channels[cnum].origin == origin &&
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channels[cnum].loop && loop)
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{
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channels[cnum].loop_timeout = loop_timeout;
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return -1;
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}
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if (channels[cnum].singularity == singularity &&
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if (channels[cnum].sfxinfo &&
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channels[cnum].singularity == singularity &&
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channels[cnum].origin == origin)
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{
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S_StopChannel(cnum);
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@ -277,15 +249,12 @@ static int S_getChannel(const mobj_t *origin, sfxinfo_t *sfxinfo,
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}
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static void S_StartSoundEx(const mobj_t *origin, int sfx_id, int loop_timeout)
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void S_StartSound(const mobj_t *origin, int sfx_id)
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{
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int sep, pitch, o_priority, priority, singularity, cnum, handle;
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int volumeScale = 127;
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int volume = snd_SfxVolume;
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sfxinfo_t *sfx;
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const boolean loop = loop_timeout > 0;
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loop_timeout += gametic;
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//jff 1/22/98 return if sound is not enabled
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if(nosfxparm)
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@ -361,7 +330,7 @@ static void S_StartSoundEx(const mobj_t *origin, int sfx_id, int loop_timeout)
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}
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// try to find a channel
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if((cnum = S_getChannel(origin, sfx, priority, singularity, loop, loop_timeout)) < 0)
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if((cnum = S_getChannel(origin, sfx, priority, singularity)) < 0)
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return;
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#ifdef RANGECHECK
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@ -376,7 +345,7 @@ static void S_StartSoundEx(const mobj_t *origin, int sfx_id, int loop_timeout)
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sfx = sfx->link; // sf: skip thru link(s)
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// Assigns the handle to one of the channels in the mix/output buffer.
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handle = I_StartSound(sfx, volume, sep, pitch, loop);
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handle = I_StartSound(sfx, volume, sep, pitch);
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// haleyjd: check to see if the sound was started
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if(handle >= 0)
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@ -392,23 +361,11 @@ static void S_StartSoundEx(const mobj_t *origin, int sfx_id, int loop_timeout)
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channels[cnum].priority = priority; // scaled priority
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channels[cnum].singularity = singularity;
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channels[cnum].idnum = I_SoundID(handle); // unique instance id
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channels[cnum].loop = loop;
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channels[cnum].loop_timeout = loop_timeout;
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}
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else // haleyjd: the sound didn't start, so clear the channel info
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memset(&channels[cnum], 0, sizeof(channel_t));
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}
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void S_StartSound(const mobj_t *origin, int sfx_id)
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{
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S_StartSoundEx(origin, sfx_id, 0);
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}
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void S_LoopSound(const mobj_t *origin, int sfx_id, int timeout)
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{
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S_StartSoundEx(origin, sfx_id, timeout);
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}
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//
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// S_StopSound
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//
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@ -506,11 +463,7 @@ void S_UpdateSounds(const mobj_t *listener)
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if(sfx)
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{
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if (c->loop && gametic > c->loop_timeout)
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{
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S_StopChannel(cnum);
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}
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else if (I_SoundIsPlaying(c->handle))
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if (I_SoundIsPlaying(c->handle))
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{
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// initialize parameters
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int volume = snd_SfxVolume;
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@ -41,11 +41,9 @@ void S_Start(void);
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// using <sound_id> from sounds.h
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//
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void S_StartSound(const mobj_t *origin, int sound_id);
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void S_LoopSound(const mobj_t *origin, int sound_id, int timeout);
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// Stop sound for thing at <origin>
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void S_StopSound(const mobj_t *origin);
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void S_StopLoopSounds(void);
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// [FG] play sounds in full length
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extern boolean full_sounds;
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