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https://github.com/fabiangreffrath/woof.git
synced 2025-09-09 12:49:25 -04:00
instant feedback when disabling "free look" in the menu
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parent
40d413183c
commit
740943f1b6
@ -52,6 +52,7 @@
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#include "mn_internal.h"
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#include "mn_internal.h"
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#include "mn_snapshot.h"
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#include "mn_snapshot.h"
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#include "p_saveg.h"
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#include "p_saveg.h"
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#include "p_user.h"
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#include "r_defs.h"
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#include "r_defs.h"
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#include "r_draw.h"
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#include "r_draw.h"
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#include "r_main.h"
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#include "r_main.h"
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@ -2354,6 +2355,8 @@ void M_Ticker(void)
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whichSkull ^= 1;
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whichSkull ^= 1;
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skullAnimCounter = 8;
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skullAnimCounter = 8;
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}
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}
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P_CenterView(&players[consoleplayer]);
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}
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}
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/////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////
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39
src/p_user.c
39
src/p_user.c
@ -343,6 +343,27 @@ void P_DeathThink (player_t* player)
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// P_PlayerThink
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// P_PlayerThink
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//
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//
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void P_CenterView (player_t* player)
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{
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// [crispy] center view
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if (player->centering)
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{
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player->pitch /= 2;
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if (abs(player->pitch) < ANG1)
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{
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player->pitch = 0;
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if (player->oldpitch == 0)
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{
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player->centering = false;
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}
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}
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player->slope = PlayerSlope(player);
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}
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}
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void P_PlayerThink (player_t* player)
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void P_PlayerThink (player_t* player)
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{
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{
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ticcmd_t* cmd;
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ticcmd_t* cmd;
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@ -382,23 +403,7 @@ void P_PlayerThink (player_t* player)
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player->mo->flags &= ~MF_JUSTATTACKED;
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player->mo->flags &= ~MF_JUSTATTACKED;
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}
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}
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// [crispy] center view
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P_CenterView(player);
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if (player->centering)
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{
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player->pitch /= 2;
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if (abs(player->pitch) < ANG1)
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{
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player->pitch = 0;
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if (player->oldpitch == 0)
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{
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player->centering = false;
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}
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}
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player->slope = PlayerSlope(player);
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}
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// [crispy] weapon recoil pitch
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// [crispy] weapon recoil pitch
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if (player->recoilpitch)
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if (player->recoilpitch)
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@ -33,6 +33,7 @@ void P_CalcHeight(struct player_s *player);
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void P_DeathThink(struct player_s *player);
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void P_DeathThink(struct player_s *player);
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void P_MovePlayer(struct player_s *player);
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void P_MovePlayer(struct player_s *player);
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void P_Thrust(struct player_s *player, angle_t angle, fixed_t move);
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void P_Thrust(struct player_s *player, angle_t angle, fixed_t move);
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void P_CenterView (player_t* player);
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typedef enum
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typedef enum
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{
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{
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