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https://github.com/fabiangreffrath/woof.git
synced 2025-09-23 12:04:38 -04:00
get rid of the separate widget for the graphical keys (#894)
* get rid of the separate widget for the graphical keys * fix checks that prevented key drawing
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2b08e04955
commit
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@ -170,7 +170,7 @@ void HUlib_drawTextLineAt(hu_textline_t *l, int x, int y, boolean drawcursor)
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}
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}
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else
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if (c != ' ' && c >= l->sc && c <= 127)
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if (c != ' ' && c >= l->sc && c <= HU_FONTEND + 6)
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{
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int w = SHORT(l->f[c - l->sc]->width);
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if (x+w > SCREENWIDTH)
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@ -89,8 +89,6 @@ int crispy_hud; // Crispy HUD
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#define HU_MONSECX (HU_HUDX)
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#define HU_MONSECY (HU_HUDY+0*HU_GAPY)
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#define HU_KEYSX (HU_HUDX)
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//jff 3/7/98 add offset for graphic key widget
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#define HU_KEYSGX (HU_HUDX+4*SHORT(hu_font2['A'-HU_FONTSTART]->width))
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#define HU_KEYSY (HU_HUDY+1*HU_GAPY)
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#define HU_WEAPX (HU_HUDX)
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#define HU_WEAPY (HU_HUDY+2*HU_GAPY)
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@ -115,7 +113,6 @@ int crispy_hud; // Crispy HUD
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#define HU_MONSECX_D (HU_HUDX_LL)
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#define HU_MONSECY_D (HU_HUDY_LL+0*HU_GAPY)
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#define HU_KEYSX_D (HU_HUDX_LL)
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#define HU_KEYSGX_D (HU_HUDX_LL+4*SHORT(hu_font2['A'-HU_FONTSTART]->width))
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#define HU_KEYSY_D (HU_HUDY_LL+1*HU_GAPY)
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#define HU_WEAPX_D (HU_HUDX_LR)
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#define HU_WEAPY_D (HU_HUDY_LR+0*HU_GAPY)
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@ -161,9 +158,8 @@ char chat_char; // remove later.
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static player_t* plr;
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// font sets
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patch_t* hu_font[HU_FONTSIZE];
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patch_t* hu_font2[HU_FONTSIZE];
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patch_t* hu_fontk[HU_FONTSIZE];//jff 3/7/98 added for graphic key indicators
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patch_t* hu_font[HU_FONTSIZE+6];
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patch_t* hu_font2[HU_FONTSIZE+6];
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// widgets
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static hu_textline_t w_title;
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@ -178,7 +174,6 @@ static hu_textline_t w_health; //jff 2/16/98 new health widget for hud
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static hu_textline_t w_armor; //jff 2/16/98 new armor widget for hud
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static hu_textline_t w_weapon; //jff 2/16/98 new weapon widget for hud
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static hu_textline_t w_keys; //jff 2/16/98 new keys widget for hud
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static hu_textline_t w_gkeys; //jff 3/7/98 graphic keys widget for hud
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static hu_textline_t w_monsec; //jff 2/16/98 new kill/secret widget for hud
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static hu_mtext_t w_rtext; //jff 2/26/98 text message refresh widget
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static hu_textline_t w_lstatk; // [FG] level stats (kills) widget
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@ -234,7 +229,6 @@ static char hud_healthstr[80];
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static char hud_armorstr[80];
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static char hud_weapstr[80];
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static char hud_keysstr[80];
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static char hud_gkeysstr[80]; //jff 3/7/98 add support for graphic key display
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static char hud_monsecstr[80];
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static char hud_lstatk[32]; // [FG] level stats (kills) widget
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static char hud_lstati[32]; // [FG] level stats (items) widget
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@ -492,12 +486,12 @@ void HU_Init(void)
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}
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//jff 2/26/98 load patches for keys and double keys
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hu_fontk[0] = (patch_t *) W_CacheLumpName("STKEYS0", PU_STATIC);
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hu_fontk[1] = (patch_t *) W_CacheLumpName("STKEYS1", PU_STATIC);
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hu_fontk[2] = (patch_t *) W_CacheLumpName("STKEYS2", PU_STATIC);
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hu_fontk[3] = (patch_t *) W_CacheLumpName("STKEYS3", PU_STATIC);
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hu_fontk[4] = (patch_t *) W_CacheLumpName("STKEYS4", PU_STATIC);
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hu_fontk[5] = (patch_t *) W_CacheLumpName("STKEYS5", PU_STATIC);
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hu_font2[i] = hu_font[i] = (patch_t *) W_CacheLumpName("STKEYS0", PU_STATIC); i++;
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hu_font2[i] = hu_font[i] = (patch_t *) W_CacheLumpName("STKEYS1", PU_STATIC); i++;
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hu_font2[i] = hu_font[i] = (patch_t *) W_CacheLumpName("STKEYS2", PU_STATIC); i++;
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hu_font2[i] = hu_font[i] = (patch_t *) W_CacheLumpName("STKEYS3", PU_STATIC); i++;
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hu_font2[i] = hu_font[i] = (patch_t *) W_CacheLumpName("STKEYS4", PU_STATIC); i++;
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hu_font2[i] = hu_font[i] = (patch_t *) W_CacheLumpName("STKEYS5", PU_STATIC);
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// [FG] support crosshair patches from extras.wad
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HU_InitCrosshair();
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@ -607,13 +601,6 @@ void HU_Start(void)
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hud_distributed ? HU_KEYSY_D : HU_KEYSY, hu_font2,
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HU_FONTSTART, colrngs[CR_GRAY]);
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// create the hud graphic keys widget
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// display of key graphics possessed
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// lower left of screen
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HUlib_initTextLine(&w_gkeys, hud_distributed ? HU_KEYSGX_D : HU_KEYSGX,
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hud_distributed? HU_KEYSY_D : HU_KEYSY, hu_fontk,
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HU_FONTSTART, colrngs[CR_RED]);
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// create the hud monster/secret widget
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// totals and current values for kills, items, secrets
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// lower left of screen
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@ -763,12 +750,6 @@ void HU_Start(void)
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while (*s)
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HUlib_addCharToTextLine(&w_keys, *s++);
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//jff 2/17/98 initialize graphic keys widget
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sprintf(hud_gkeysstr," ");
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s = hud_gkeysstr;
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while (*s)
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HUlib_addCharToTextLine(&w_gkeys, *s++);
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//jff 2/17/98 initialize kills/items/secret widget
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sprintf(hud_monsecstr," ");
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s = hud_monsecstr;
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@ -838,8 +819,6 @@ void HU_MoveHud(void)
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w_weapon.y = hud_distributed? HU_WEAPY_D : HU_WEAPY;
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w_keys.x = hud_distributed? HU_KEYSX_D : HU_KEYSX;
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w_keys.y = hud_distributed? HU_KEYSY_D : HU_KEYSY;
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w_gkeys.x = hud_distributed? HU_KEYSGX_D : HU_KEYSGX;
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w_gkeys.y = hud_distributed? HU_KEYSY_D : HU_KEYSY;
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w_monsec.x = hud_distributed? HU_MONSECX_D : HU_MONSECX;
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w_monsec.y = hud_distributed? HU_MONSECY_D : HU_MONSECY;
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w_health.x = hud_distributed? HU_HEALTHX_D : HU_HEALTHX;
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@ -1139,25 +1118,23 @@ static void HU_widget_build_keys (void)
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int i, k;
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char *s;
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hud_keysstr[4] = '\0'; //jff 3/7/98 make sure deleted keys go away
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i = 4;
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hud_keysstr[i] = '\0'; //jff 3/7/98 make sure deleted keys go away
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if (!deathmatch)
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{
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i = 0;
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hud_gkeysstr[i] = '\0'; //jff 3/7/98 init graphic keys widget string
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// build text string whose characters call out graphic keys from fontk
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// build text string whose characters call out graphic keys
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for (k = 0; k < 6; k++)
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{
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// skip keys not possessed
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if (!plr->cards[k])
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continue;
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hud_gkeysstr[i++] = '!'+k; // key number plus '!' is char for key
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hud_gkeysstr[i++] = ' '; // spacing
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hud_gkeysstr[i++] = ' ';
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hud_keysstr[i++] = HU_FONTEND + k + 1; // key number plus HU_FONTEND is char for key
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hud_keysstr[i++] = ' '; // spacing
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hud_keysstr[i++] = ' ';
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}
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hud_gkeysstr[i] = '\0';
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hud_keysstr[i] = '\0';
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}
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else //jff 3/17/98 show frags, not keys, in deathmatch
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{
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@ -1165,9 +1142,6 @@ static void HU_widget_build_keys (void)
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int idx1 = -1, idx2 = -1, idx3 = -1, idx4 = -1;
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int fragcount, m;
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i = 4;
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hud_keysstr[i] = '\0'; //jff 3/7/98 make sure deleted keys go away
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// scan thru players
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for (k = 0; k < MAXPLAYERS; k++)
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{
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@ -1236,17 +1210,6 @@ static void HU_widget_build_keys (void)
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s = hud_keysstr; //jff 3/7/98 display key titles/key text or frags
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while (*s)
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HUlib_addCharToTextLine(&w_keys, *s++);
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//jff 3/17/98 show graphic keys in non-DM only
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if (!deathmatch) //jff 3/7/98 display graphic keys
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{
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HUlib_clearTextLine(&w_gkeys);
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// transfer the graphic key text to the widget
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s = hud_gkeysstr;
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while (*s)
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HUlib_addCharToTextLine(&w_gkeys, *s++);
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}
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}
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static void HU_widget_build_monsec(void)
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@ -1642,13 +1605,6 @@ void HU_Drawer(void)
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{
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HUlib_drawTextLine(&w_keys, false);
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//jff 3/17/98 show graphic keys in non-DM only
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if (!deathmatch) //jff 3/7/98 display graphic keys
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{
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// display the widget
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HUlib_drawTextLine(&w_gkeys, false);
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}
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// display the hud kills/items/secret display if optioned
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if (!hud_nosecrets)
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{
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