Doomprefdir (#29)

* Define a user-writeable directory with a little help from SDL_GetPrefPath()

 * Save config files, translation tables and savegames into this
   directory.
 * Screenshots are still saved into the "current" directory, i.e. the
   user's $HOME on Unix.

* unconditionally create the user-writable directory

* adapt to pending inclusion of m_misc2.c
This commit is contained in:
Fabian Greffrath 2020-01-10 09:23:21 +01:00 committed by GitHub
parent 6214abb7d7
commit 765394837c
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 43 additions and 5 deletions

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@ -30,6 +30,7 @@
//-----------------------------------------------------------------------------
#include "d_io.h" // haleyjd
#include "SDL_filesystem.h" // [FG] SDL_GetPrefPath()
#include <sys/types.h>
#include <sys/stat.h>
@ -47,6 +48,7 @@
#include "f_wipe.h"
#include "m_argv.h"
#include "m_misc.h"
#include "m_misc2.h" // [FG] M_StringDuplicate()
#include "m_menu.h"
#include "i_system.h"
#include "i_sound.h"
@ -581,6 +583,41 @@ char *D_DoomExeName(void)
return name;
}
// [FG] get the path to the default configuration dir to use
char *D_DoomPrefDir(void)
{
static char *dir;
if (dir == NULL)
{
char *result;
#if !defined(_WIN32) || defined(_WIN32_WCE)
// Configuration settings are stored in an OS-appropriate path
// determined by SDL. On typical Unix systems, this might be
// ~/.local/share/chocolate-doom. On Windows, we behave like
// Vanilla Doom and save in the current directory.
result = SDL_GetPrefPath("", PACKAGE_TARNAME);
if (result != NULL)
{
dir = M_StringDuplicate(result);
SDL_free(result);
}
else
#endif /* #ifndef _WIN32 */
{
result = D_DoomExeDir();
dir = M_StringDuplicate(result);
}
M_MakeDirectory(dir);
}
return dir;
}
//
// CheckIWAD
//
@ -865,11 +902,11 @@ void IdentifyVersion (void)
// get config file from same directory as executable
// killough 10/98
sprintf(basedefault,"%s/%s.cfg", D_DoomExeDir(), D_DoomExeName());
sprintf(basedefault,"%s/%s.cfg", D_DoomPrefDir(), D_DoomExeName());
// set save path to -save parm or current dir
strcpy(basesavegame,"."); //jff 3/27/98 default to current dir
strcpy(basesavegame,D_DoomPrefDir()); //jff 3/27/98 default to current dir
if ((i=M_CheckParm("-save")) && i<myargc-1) //jff 3/24/98 if -save present
{
if (!stat(myargv[i+1],&sbuf) && S_ISDIR(sbuf.st_mode)) // and is a dir

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@ -40,6 +40,7 @@ void D_AddFile(char *file);
char *D_DoomExeDir(void); // killough 2/16/98: path to executable's dir
char *D_DoomExeName(void); // killough 10/98: executable's name
extern char basesavegame[]; // killough 2/16/98: savegame path
char *D_DoomPrefDir(void);
//jff 1/24/98 make command line copies of play modes available
extern boolean clnomonsters; // checkparm of -nomonsters

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@ -1807,7 +1807,7 @@ void M_SaveDefaults (void)
if (!defaults_loaded || !defaultfile)
return;
sprintf(tmpfile, "%s/tmp%.5s.cfg", D_DoomExeDir(), D_DoomExeName());
sprintf(tmpfile, "%s/tmp%.5s.cfg", D_DoomPrefDir(), D_DoomExeName());
NormalizeSlashes(tmpfile);
errno = 0;

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@ -769,12 +769,12 @@ void R_InitTranMap(int progress)
else
{ // Compose a default transparent filter map based on PLAYPAL.
unsigned char *playpal = W_CacheLumpName("PLAYPAL", PU_STATIC);
char fname[PATH_MAX+1], *D_DoomExeDir(void);
char fname[PATH_MAX+1], *D_DoomPrefDir(void);
struct {
unsigned char pct;
unsigned char playpal[256];
} cache;
FILE *cachefp = fopen(strcat(strcpy(fname, D_DoomExeDir()),
FILE *cachefp = fopen(strcat(strcpy(fname, D_DoomPrefDir()),
"/tranmap.dat"),"r+b");
main_tranmap = Z_Malloc(256*256, PU_STATIC, 0); // killough 4/11/98